ConduitDEV_Peter
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conduit-courier-13.bsky.social
ConduitDEV_Peter
@conduit-courier-13.bsky.social
#Edgedverse Earth, Isle Of Forizonia, Pinewood Bay City

A bit snarky, but regular real human conduit, living in a different layer of reality.

Founder of: @edgedversestudio.bsky.social
DEV and Director on:
Conduit (Nova and Moonstar) 202X
Pinned
#ProjectConduitGame
Peter (Pete) / Elizabeth (Ela)
[REDACTED] JUMPING DEVICE
January 5, 2026 at 7:00 AM
#ProjectConduitGame
"People, Packages, You"
December 20, 2025 at 2:42 AM
#ProjectConduitGame
Peter (Pete) / Elizabeth (Ela)
December 10, 2025 at 2:30 AM
Focused attention on Game User Settings and making menu.
And I fucked up my sleep cycle while at it.
November 29, 2025 at 10:06 PM
"Designed with gamers in mind."
More like: "Designed by people destroying natural beauty and stripping from depth."
October 15, 2025 at 8:25 PM
#ProjectConduitGame

Being quite step ahead, I might include the maid outfits for my main characters.
But with a little twist that nobody, who will make them do selfie in these outfits, is going to like.
October 8, 2025 at 11:50 PM
More and more casual people become Pseudo-Critics.

They claim to know all sorts of stuff, like the lore of web-series and games. But how they use/consume the media... makes the knife in my pocket open up by its own.

This is a new level of ROCK BOTTOM.
October 3, 2025 at 6:52 PM
#ProjectConduitGame
I just thought of a (yes) wokiest side mission for Moonstar installment.

Taking place in Archival Museum of [REDACTED].
It might give people a food for thought, make them reflect and even divide them into two camps.

Guess I'm good at writing, than developing game.
October 1, 2025 at 5:17 PM
Making games takes time.
- Release it now, so I can complain it does not work and shit.

Animation take time.
- Then hire faster animators.

The Rome wasn't built in ONE DAY!
- What's a Rome?
A definition of lost cause, in the shape of you.
September 16, 2025 at 6:03 PM
Is it a bad thing that Male protag is straight, while Female is bisexual? Cuz like it or not, it also builds the story of #ProjectConduitGame.

If you don't like LGBT+ things in the game, that's fine. Just focus on the gameplay or the story. Simple as that.
September 2, 2025 at 4:07 AM
Phonk is just straight dull, lifeless and vibe killing.

It doesn't give "hard-hitting experience", but rather a hard-hitting disappointment, that also develops an sick aversion of listening to anything else than Phonk.
August 27, 2025 at 5:55 PM
"This game runs on UE5 slop engine"- says the bigot who plays the game, that ironically runs on UE5.

Slop is not engine dependant.
August 20, 2025 at 7:40 PM
#ProjectConduitGame

Still working on my game, alone.
Obstacle Detection System shaping up nicely (I think).

In the meantime, here's an "art" I personally named:
"The Art of A Struggling, and Undertaught Game Dev"

Straight out of my in-house Locomotion Playground.
August 18, 2025 at 1:03 AM
Vivzie's writing is not (mainly) an issue.

It's the "fans" who don't understand the lore, nor want to dive deeper into it, and then come up with their own assumptions.

Correct me if I'm wrong, cuz I have the same fear for my game.
August 10, 2025 at 11:12 PM
Just because I'm working on my game, doesn't mean I don't do other things, like watching playing games too, so I won't burn out. Devs are gamers too.
July 2, 2025 at 7:29 PM
Clout-chasers are leeches, farming likes by exploiting your characters through these shitty tier-based games (dressups, cloth-cutting and stripping), having zero respect to source material and their true self.

I have in plans to create Clout Victim based costumes for my Project: Conduit characters.
March 22, 2025 at 7:12 PM
#ProjectConduitGame
March Check-In:

Still working on my game.
Another month, and I still can't get the Locomotion System inside Master Character to work with the Player derive (and I'm pissed off by this).

Guess I'll just stick to doing story script and basic essential things for now.
March 18, 2025 at 1:25 AM
#ProjectConduitGame
February Check-In:

It's ALWAYS easy to write things on paper.
Made a spaghetti code, that I'm un-spaghettying, struggling with parenting and fundamental component stuff to work.

But I took time to write scripts for the Prologue of Project: Conduit -Moonstar.
February 13, 2025 at 1:13 AM
I have more artistic freedom, creating my game with a regular Unreal Engine, rather than UEFN (which is shit).

The cost? Making stuff from scratch.
January 18, 2025 at 7:10 PM
Solo-Developing a game is hell. All various approaches to one thing can make your mind pop.
Lack of proper help can feel like hitting a wall too.

What I'm doing now:
Making shared Custom Locomotion System (Parented with Master Character) - Takes way too long now, and that pisses me off.
January 16, 2025 at 5:14 AM
Just for precaution: I never worked for anyone before.

#ProjectConduitGame is my own and first piece, I'm proud of, even in its current state. I'm still working on it, doing my best solo, for now.

ON DEFENSE: Whatever happens, I know ways.
December 16, 2024 at 11:34 PM
#ProjectConduitGame
Every game starts off with something. Like a testing playground.
December 7, 2024 at 8:46 PM
Might as well make tags for my game. So here they are:

#Edgedverse #ProjectConduitGame
December 7, 2024 at 8:10 PM