> Thieme: ‘O nee, vertel, vertel.’
> Engelen: ‘Het is wel een beetje mijn anekdote, dus je moet er gewoon met je tengels van afblijven.’
Jezus wat tenenkrommend
> Thieme: ‘O nee, vertel, vertel.’
> Engelen: ‘Het is wel een beetje mijn anekdote, dus je moet er gewoon met je tengels van afblijven.’
Jezus wat tenenkrommend
also, I personally quite like Kate, but I think it's best if you use KDE, and there is no plugin ecosystem to speak of, nor do I think making one is easy (pretty sure it needs to be done in C++...)
also, I personally quite like Kate, but I think it's best if you use KDE, and there is no plugin ecosystem to speak of, nor do I think making one is easy (pretty sure it needs to be done in C++...)
Might be a nice way if you do want to give i3-style tiling a try!
Might be a nice way if you do want to give i3-style tiling a try!
I wonder though, will Foldable behave differently if Node is defined as `Node (Tree a) a (Tree a)`?
I wonder though, will Foldable behave differently if Node is defined as `Node (Tree a) a (Tree a)`?
Rust's |x| would work, I guess, but has the same problems. Just -> would make the syntax more complex IMO.
Rust's |x| would work, I guess, but has the same problems. Just -> would make the syntax more complex IMO.
Still not sure how I feel about relying on a compiler optimization to get good asymptotic memory usage though, especially since it may also require inlining? Guess I'll be trying a few things today!
Still not sure how I feel about relying on a compiler optimization to get good asymptotic memory usage though, especially since it may also require inlining? Guess I'll be trying a few things today!