Bona Fyrvall - Unity Tinkerer & Backend developer
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collisionbear.com
Bona Fyrvall - Unity Tinkerer & Backend developer
@collisionbear.com
Professional Web developer @ArrowheadGameStudio during the day.
Game Dev hobbyist and Unity tinkerer the rest of the time.

https://github.com/bonahona/
https://collisionbear.com/
The graphical glitches have been fixed. Once again:
New ability. Which looks best? A or B?
#gamedev #indiegamedev
October 25, 2025 at 11:03 AM
Playing with new Abilities again.
A or B?
#gamedev #indiegamedev
October 24, 2025 at 11:06 PM
New enemy. Quite boring right now.
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October 17, 2025 at 2:15 PM
When you accidentally create a tower defense
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October 10, 2025 at 7:23 PM
Enemies take #2.
Fixed wonkyness in their State trees and added some VFX for visual clarity

#gamedev #indiegamedev
October 6, 2025 at 10:07 PM
First try to repurpose the enemies with different abilities.
Boy, are they dumb right now :P
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October 5, 2025 at 9:53 PM
Play through of what I have for level 2.
Verdict: Ok for a first try, but repetitive.
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September 25, 2025 at 10:26 PM
Quick level mock up for a new level with a summoning focus.
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September 25, 2025 at 11:23 AM
First iteration of a new ability, spawn shadow barrel.
Mostly because I already have the barrels.
It's a bit ... lacking right now....
#gamedev #indiegamedev
September 22, 2025 at 9:17 PM
Combat footage from the weekend's work, testing out the new thorns ability.
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September 21, 2025 at 9:29 PM
Final update to Bushes. If frozen, they block the path.
Now they have 2(3) different use cases.
#gamedev #indiegamedev
September 21, 2025 at 5:29 PM
Ah... there's something satisfactory about this <3
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September 20, 2025 at 3:02 PM
First attempt at this specific ability interaction.
Summon thorns (bushes) then set them on fire.
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September 20, 2025 at 11:04 AM
Forgot we had a bush mesh already. Now I can burn down actual bushes.
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September 19, 2025 at 7:58 AM
"Bushes". Environmental hazard that slows. Has health and can be removed. Is flammable and easily burn down and also spread the fire further.
Proof-of-concept
#Gamedev #indiegamedev
September 18, 2025 at 7:58 PM
So.... this is a new bug... trippy xD
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September 16, 2025 at 9:21 PM
No, I don't have a Debug.DrawLine() addiction. Why do you ask?

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September 16, 2025 at 8:49 PM
More environmental effects! (Dont mind the UI strings :P)
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September 16, 2025 at 8:46 AM
Another weekend of work, some more elemental interactions.
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September 14, 2025 at 10:49 PM
More examples of spell interaction. Still only a Proof-of-concept for now. (It might be inspired by Divinity)
#gamedev #indiegamedev
September 9, 2025 at 8:16 AM