collinthedragon.bsky.social
@collinthedragon.bsky.social
Game developer guy who's a dragon sometimes (or a Totodile).

#1 Pokemon fanatic. Don't steal it from me.

Twitter:
https://x.com/CollinTheDragon
I've been working on a little side-project called 'The Meseum', which will probably be released early 2026. This will release on ROBLOX.

Tale of the Hidden World is still coming out and is still being worked on.

#Roblox #gamedev #horror #RobloxDev
December 24, 2025 at 8:59 AM
oh yeah i forgot yesterday was my birthday
November 20, 2025 at 5:21 AM
Tale of the Hidden World Progress:
Coding: 87%
Art: 12%
Music: 45%
Writing: 100%

#gamedev #TaleOfTheHiddenWorld
October 25, 2025 at 5:17 AM
MEGA FERALIGATR DOESN'T SUCK WOOHOO
October 16, 2025 at 11:04 PM
If Mega Feraligatr sucks, I'm going to travel at the speed of light to Pokemon HQ and demand they change it
October 15, 2025 at 3:20 AM
Tale of the Hidden World is being worked on again!

#TaleOfTheHiddenWorld #gamedev
October 11, 2025 at 10:57 AM
very late happy spooky month post because i forgot yesterday
October 2, 2025 at 9:13 AM
Tale of the Hidden World will be on hiatus until further notice due to passion burnout.

#gamedev #TaleOfTheHiddenWorld
September 22, 2025 at 6:51 AM
guys i broke moves and now i have to figure it out

#coding #gamedev
September 7, 2025 at 10:55 AM
well my godot decided to break so i cant work anymore

i literally cannot open any projects
September 6, 2025 at 5:02 AM
Guys I made another dungeon generator because why not.

Also added a few other things.

#gamedev #coding
August 30, 2025 at 11:09 AM
Tale of the Hidden World progress:

Coding: 86%
Art: 12%
Music: 45%
Writing: 100%

#gamedev #TaleOfTheHiddenWorld
August 25, 2025 at 6:44 AM
I changed like five lines of code in Tale of the Hidden World, and now we have attacks with a straight range!

I still need area attacks, though.

#gamedev #indiegame #coding
August 17, 2025 at 11:45 AM
guys i did a thing for the game

#gamedev #indiegame #Memory
August 10, 2025 at 10:08 AM
Working on a short new game while working on Tale of the Hidden World.

#gamedev #indiegame #Memory
August 9, 2025 at 11:02 AM
I haven't actually done a Totodile sona yet.

So here's a Totodile gif for the time being.

Anyways progress is going great.
a crocodile is jumping into a pool of water .
ALT: a crocodile is jumping into a pool of water .
media.tenor.com
July 26, 2025 at 11:29 AM
Spent a lot of today doing bugfixes for player UI.

That's four hours of working time I'll never get back!

#gamedev #TaleOfTheHiddenWorld
July 20, 2025 at 10:06 AM
So I fixed the player scripts.

Turns out all I needed to do was to reorder some code and actually add strafing.

I'm actually dumb.

#programming #coding #gamedev #TaleOfTheHiddenWorld
July 19, 2025 at 5:46 AM
So after doing Ctrl-A -> backspace on the player scripts, I broke them while rewriting them.

I'm screwed.

#TaleOfTheHiddenWorld #programming #gamedev #coding
July 17, 2025 at 12:15 PM
The entire player script for dungeons is over 630 lines...

I'm gonna have to take a few days to refactor the entire thing AND have to do friendly AI. That's going to be fun.

#coding #programming #gamedev #TaleOfTheHiddenWorld
July 16, 2025 at 7:47 AM
Guys I finished like four directions for the player model and then I realise they were too small for the game what do I do (I'm going to have do another redesign that's bigger or be lazy and say the player is a smaller-than-average child)
July 14, 2025 at 4:02 AM
After five hours of straight programming... I did it. I made diagonal strafing.

This took over half my sanity away.

The assets seen are just test assets. They probably won't be used in the final game.

#gamedev #TaleOfTheHiddenWorld #coding #programming
June 21, 2025 at 12:16 PM
What's this? Non-rectangular room generation? Impossible!

#coding #gamedev #TaleOfTheHiddenWorld #programming #ProceduralGeneration
June 16, 2025 at 10:23 AM
After six hours I've finally finished the dungeon generation algorithms.

These now use a base dungeon algorithm to generate and I just extend the functionality.

Now they should work 99% of the time!

(Last image is the number of lines of code)
June 14, 2025 at 12:08 PM
Made some conditional statements for dialogue.

(The dialogue system is pretty much becoming its own language at this point...)

#gamedev #coding
June 13, 2025 at 11:34 AM