collinsmacharia.bsky.social
@collinsmacharia.bsky.social
I have completed the project and this is what I manged to come up with
June 15, 2025 at 5:10 PM
This week I did most of the final adjustments to the scene
June 8, 2025 at 11:36 AM
This week, I made environment tweaks and polished my scene's lighting to enhance its visual appeal and create a more captivating atmosphere.
June 1, 2025 at 9:54 AM
This week, I completed my hero assets and focused on particle effects—particularly for the fountain. I also made several adjustments to the scene to enhance overall visual quality and cohesion.
May 25, 2025 at 6:21 PM
This week, I added a Paragon character from Fab and focused on modeling the hero asset, Poseidon, the Greek god. I also enhanced the environment by adding small decals and plants to make it more lively and immersive.
May 18, 2025 at 7:55 PM
This week, I enhanced the scene by adding decals and vibrant colors to create a more lively environment. I also textured market assets placed in the scene's center, improving visual appeal and detail.
May 4, 2025 at 12:06 PM
This week, I focused on enhancing the central part of the scene by incorporating market stalls and various props to create a more vibrant and lively atmosphere. Additionally, I imported several assets, including statues intended for the main temple, to further enrich the overall aesthetic.
April 28, 2025 at 9:28 PM
This week, I completed modeling the remaining surrounding buildings and texturing the main structures. I also refined the lighting of the scene by fine-tuning the post-processing effects, enhancing the overall ambiance and visual appeal.
April 21, 2025 at 12:07 AM
This week, I focused on refining my scene by making it smaller and enhancing several modular assets. I dedicated time to texturing, establishing a solid foundation for the assets, and began setting up the overall scene. Progress has been steady, and I’m excited to see how it develops further.
April 13, 2025 at 8:01 PM
This week, I completed the final blocking scene and began creating modular assets for the various buildings. I've started the initial texturing phase, using references from multiple images and other projects to ensure accuracy and detail in the design process.
April 6, 2025 at 5:11 PM
Some of the texturing of the modular assets
March 31, 2025 at 5:34 AM
what I did this week was complete the blocking of the scene and started up on some of the modualr assets of the scene the theme is ancient greek themed
March 30, 2025 at 12:58 PM
I’m excited to share my Unreal Engine diorama, featuring a lighthouse and its coastal surroundings. Through detailed landscapes and architectural elements, I aimed to evoke tranquility and wonder, showcasing my skills in environmental design and storytelling through immersive digital art.
March 23, 2025 at 3:29 PM