Colin MacLeod
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colinmacleod.bsky.social
Colin MacLeod
@colinmacleod.bsky.social
Indie Gamedev. Mediocre Bass Player. Dad to teenage kids.

Currently breathing life into "God Complex" - a multiplayer god game inspired by Populous. It's like Civilization but multiplayer, and the little people are autonomous.
Sounds good. Ping me for sure when you have an update!
November 7, 2025 at 10:35 PM
That's it; eventually, yes. I'm rolling up an alpha with just flooding and land manipulation, that represents the minimal game.

Would be nice to see a prototype of your game with block graphics - sounds like you could test the gameplay early on and I'm sure people would play it. I know I would.
November 7, 2025 at 9:54 PM
It's a very different scenario. God Complex is real-time, and you only get to manipulate the environment. So you create floods, or move land that affects the population - but you don't control them directly.
I imagine with your concept, balance is everything. Do you have a prototype?
November 7, 2025 at 9:46 PM
Ooh! I missed this reply yesterday. That sounds intriguing. What do you mean battling with effects?
One of the key tenets of my game is you manipulate the environment but never the little people directly, so I'm interested in how you might do this.
November 7, 2025 at 6:33 PM
Tried Godot back when Unity set itself on fire. Love that it's open source. Recently, I met an experienced VFX artist. He switched from Unity -> Godot, and was knocking out impressive effects with tiny shader code!
Still, UE always feels like it's in a different league in terms of graphic fidelity.
November 6, 2025 at 9:08 PM
That's what's cool with shaders, it's definitely the crossover point.
I've built up so much code at this point, I feel married to Unity! That said, I'm often tempted by (and envious of) the UE sheen and was tempted to switch a few times. Maybe one day!
November 6, 2025 at 8:57 PM
Love both those games. I spent many a coin on Crystal Castles in particular, in my youth! I liked the trackball.
November 6, 2025 at 8:53 PM
Yeah, I'm having fun with it for sure. My background is coding; I didn't do any of the art or the shaders in the current game. They were all the creative output of my daughter, Valerie, who just started art school in the fall.
November 6, 2025 at 8:49 PM
Very cool - it's giving me Crystal Castle vibes
www.youtube.com/watch?v=SsRu...
Crystal Castles (Arcade Trackball Game) Mike Matei Live
YouTube video by Cinemassacre Clips
www.youtube.com
November 6, 2025 at 8:45 PM
That's neat! Are you using a tool to help with the level layout?
November 6, 2025 at 8:42 PM
Anything you can share?
November 6, 2025 at 8:34 PM
Nice! I like your approach. I'll tackle the next lesson with this in mind. Thanks for taking the time to share it.
Where are you going with your pixelart? Do you have a game idea in mind, or something else?
November 6, 2025 at 8:29 PM
Sounds good. I’m curious
November 6, 2025 at 8:15 PM
It's a good course. Can get mathy quickly - probably best if you've got some decent coding experience.
November 5, 2025 at 4:42 PM