Just makes me all the more baffled/appreciative/confused/impressed with Insomniac’s or Obsidian’s release cadence. No idea how they manage it
Just makes me all the more baffled/appreciative/confused/impressed with Insomniac’s or Obsidian’s release cadence. No idea how they manage it
And even then….barely over 5 is still too long. Smaller, more refined, more iterative games should come back. Particularly for single-player experiences.
And even then….barely over 5 is still too long. Smaller, more refined, more iterative games should come back. Particularly for single-player experiences.
I’m worried UE5 Halo MP will be a major Do Or Die moment, so if they can refine it as much as possible with feedback from a campaign…100% do it.
I’m worried UE5 Halo MP will be a major Do Or Die moment, so if they can refine it as much as possible with feedback from a campaign…100% do it.
No need to completely rebuild models or completely upgrade toolsets or anything every single game.
No need to completely rebuild models or completely upgrade toolsets or anything every single game.
Heroic can be a chance, but keep Legendary its own thing (similar to how Halo 5 Firefight handles difficulty).
Keep BftA its own thing (since its story related), and Classic its own thing (duh)
Heroic can be a chance, but keep Legendary its own thing (similar to how Halo 5 Firefight handles difficulty).
Keep BftA its own thing (since its story related), and Classic its own thing (duh)
(I potentially like it more…but still would be good to see both. Same for CQB tbh - it’s almost perfect but just needs a wee bit more “bulge” in the forehead, it just slopes back a lil too much compared to H3’s)
(I potentially like it more…but still would be good to see both. Same for CQB tbh - it’s almost perfect but just needs a wee bit more “bulge” in the forehead, it just slopes back a lil too much compared to H3’s)