coldigames
banner
coldigames.bsky.social
coldigames
@coldigames.bsky.social
Hobbyist game dev, mostly using Godot with C# and some pixel art.
Currently working on a cozy, auto-battle RPG with open exploration.
Shamelessly swapping enemies (by hand!)

#gamedev #indiegames #godotengine
September 26, 2025 at 4:40 PM
Made a little origami boat for my paper hero to cross the desk!

#gamedev #indiegames #godotengine
September 21, 2025 at 7:14 PM
Experimenting with paper and cardboard visuals. Funny when it keeps on mixing with my previous pixel art style.

#gamedev #indiegames #godotengine
September 14, 2025 at 2:40 PM
Slowly but steadily things are coming together.
Now with smooth transition between islands/biomes and weather conditions.

#gamedev #indiegames #godotengine
June 28, 2025 at 7:10 PM
Finally managed to come up with a nice arrangement for UI elements!
Well, at least in my opinion it's much better than before 😅 (motivation boost!)

#gamedev #indiegames #madewithgodot
June 8, 2025 at 4:31 PM
Haven't posted in a while, but that's only because I've been busy with the less fun parts of gamedev.
Talking UI :/
However, I also added a bunch of new traits to support the recently added companions and reworked player equipment.
Details in comments 👇

#gamedev #indiegames #godotengine
May 11, 2025 at 2:21 PM
Imagine a bird companion, but instead of getting it directly from a nest, you receive an egg that you need to equip in one of your rare item slots and after some time your new companion hatches!
So that's what I obviously still need to implement...

#gamedev #indiegames #godotengine
April 27, 2025 at 3:27 PM
April 20, 2025 at 5:45 PM
Here is a time-lapse of my recently added day/night cycle.

#gamedev #indiegames #godotengine
April 18, 2025 at 4:18 PM
Game's certainly cozy during daytime! But I just added full day/night cycle and found it exciting to have all those red eyes staring at you once it's dark 😈🌙
Yes, even through walls! 😅

How do you feel about that?

#gamedev #indiegames #godotengine
April 16, 2025 at 3:32 PM
I replaced the water shader to better match the pixelated look of the game. Also added basic ripple effects and smoother land/water transitions.

#gamedev #indiegames #godotengine
April 13, 2025 at 2:57 PM
First implementation of (seamless) sailing is done.
Next up: Adding shallow water so you can't just land *everywhere* 😉
And also spending more time in Blender to make that boat look less ugly 😅

#gamedev #indiegames #godotengine
April 9, 2025 at 3:22 PM
Today I finally connected those holes in the ground. Eventually I'd like to have small underground levels, but for now I suppose this will do 😅

#gamedev #indiegames #godotengine
April 2, 2025 at 6:46 PM
Proximity indicators have been added for areas that would trigger a fight. So it's more obvious when you can or cannot skip an auto-battle.

Often it's better to choose your encounters wisely 😉

#gamedev #indiegames #godotengine
March 30, 2025 at 2:35 PM
Found some time to work on loot. First bunch of item traits have been added. They also can be applied to enemy characters, providing some interesting combinations.

#gamedev #indiegames #godotengine
March 26, 2025 at 5:29 PM
So I wander around, enjoying the colorful pixels, but then getting recklessly beaten up by this lil orc.

Better work on adding mighty equipment + loot 😅

#gamedev #indiegames #godotengine
March 19, 2025 at 7:30 PM