Cohaereo
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Cohaereo
@cohae.dev
Graphics programmer by trade
Reverse engineer/gamedev by night
October 22, 2025 at 12:38 PM
Reposted by Cohaereo
watto wonderful world

(beautiful music borrowed from @vinny.vinesauce.com )
August 31, 2025 at 1:07 PM
Reposted by Cohaereo
I forgot to post my stuff to social media again…

Anyways, here’s a cool project where I recreated an unused version of the D1 Saturn orbit screen

#destinyart #b3d

youtu.be/ShHUUMn48zY
Pre-TTK Saturn Orbit Screen
YouTube video by GerbSnail
youtu.be
August 26, 2025 at 10:58 AM
Now available on the crates registry
crates.io/crates/d3d11
August 5, 2025 at 12:12 PM
Rest in peace, Ozzy 🖤
July 22, 2025 at 6:57 PM
"My witness, the lightners have escaped, how will we create the dark fountain now?"
June 26, 2025 at 9:02 PM
Past, present and future, but this time the future is the past
#Destiny2
May 19, 2025 at 5:10 PM
Reposted by Cohaereo
The render for the Scorched Enthusiasts community is finally done. It involved recreating 32 Scorchers, Disjunction and a bunch of custom Scorched Cannons from @gerbsnail.bsky.social
Hope Team Scorched returns soon!

The 8k version on Scorched Report: scorched.report/images/full/...
#destiny2art
March 31, 2025 at 1:56 AM
man what the fuck did riven do to the dreaming city #Destiny2
February 20, 2025 at 12:54 AM
New crate time 🎉

Introducing chroma-dbg
Make your Debug struct output easier to read than standard uncolored 'pretty'-printing ("{:#?}").

Comes with configurable colors and inlining!

#rust #rustlang

crates.io/crates/chrom...
January 30, 2025 at 7:31 PM
This was the exact moment I became addicted to Balatro
January 4, 2025 at 3:55 PM
Spent the last couple days writing a more idiomatic Rust wrapper for D3D11, replacing the unidiomatic weird C types and constants with proper Rust enums and bitflags.

Still WIP, but definitely usable (see triangle example, hope to be adding more examples soon)
github.com/cohaereo/d3d...
GitHub - cohaereo/d3d11-rs: A more idiomatic wrapper around the D3D11 API from the `windows` crate
A more idiomatic wrapper around the D3D11 API from the `windows` crate - cohaereo/d3d11-rs
github.com
December 29, 2024 at 3:46 PM