views expressed here, come and get 'em
feels directly applicable to game dev. especially in the contexts i've worked in of TTR/TTGW being a game that'll be continually receiving updates and changes to the gameplay
gotta take significant steps toward sticking the landing & learning as u go
feels directly applicable to game dev. especially in the contexts i've worked in of TTR/TTGW being a game that'll be continually receiving updates and changes to the gameplay
gotta take significant steps toward sticking the landing & learning as u go