Codebolt
codebolt.itch.io
Codebolt
@codebolt.itch.io
Game developer at @salmigames.bsky.social

I also have personal projects I work on time to time :3
glad to hear! i need to give this a try on my own project :3
September 18, 2025 at 5:44 AM
What I did for an older project was have a separate tilemap that would have its tiles read, and then convert them into their scenes with a script.

However, I did just find out about this if it interests you. Wish I knew about this feature a lot sooner lol: youtu.be/BNxo9XH0Yfg
How to add objects to TileMap (revisited) - Godot 4
YouTube video by c64cosmin
youtu.be
September 18, 2025 at 2:58 AM
It's probably them recording their voices in a professional booth and mouthing over for the video. That's my guess since it makes zero sense to train and AI generate your own developers' voices.
August 1, 2025 at 12:40 AM
let me know how it goes!
March 22, 2025 at 12:21 AM
if that's the case, I think your best bet might be to recreate the curve, but flip the y and x values, and then sampling that. If you're on Godot 4.4, being able to set the range and domain limits should help make this easier
March 21, 2025 at 10:31 AM
do you mean like, getting the x-value of a Curve from the y-value?
March 21, 2025 at 10:27 AM
I spotted 13! Might be 14, but I'm not sure if that one on the shelf is a cat or not.
February 23, 2025 at 4:40 AM
A or E, but leaning towards A

I think it makes a bit more sense since Backspace is a larger key, and you probably want to fall back on deleting soft by accident rather than deleting hard.
February 2, 2025 at 8:55 AM
I'm a newer game developer who's working at a VR games studio right now. I also have a couple of personal projects. Happy to help if you want!
November 7, 2024 at 10:28 PM