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cntdarthgaming.bsky.social
cntdarthgaming
@cntdarthgaming.bsky.social
He/Him · AuDHD

The Destiny Playground:
https://discord.gg/Ah6Jt5KVPH

2nd Yr Uni Computer Games Dev Student
Part-Time Maths Tutor

D2MC Dev [2 yr]
Reject Events Builder [1.5 yr]
- Next steps will probably be making auto and scout archetypes, and then work through the weapon types.
December 2, 2025 at 12:20 AM
SFX & VFX
Weapon VFX & SFX! The SFX is a very tricky thing and FAR from my expertise, but hopefully it works well, it's been made for auto rifles, smgs, and scout rifles so far. Additionally, rifle bullets all now just look the same like D2. I have also made a test scout rifle. -
December 2, 2025 at 12:20 AM
- both easier to understand, but you can also then use the D2 database to check weapon stats (not perks as they will differ). Of course to make them work it's a bit different on this, but all of that work is done by me behind the scenes in the fun code :)
December 2, 2025 at 12:20 AM
Weapon Archetypes
Similar to Destiny 2 there will be weapon archetypes that do the same things as they do in the game, attached is a table that displays all the details about this. I've made it so the stat numbers (and names) are the EXACT same as in Destiny 2, so that it is -
December 2, 2025 at 12:20 AM
- With this, the base weapon stats have now been implemented. I'll keep refining these stats, and adding extra tid bits like more recoil whilst moving and implementing what perks I currently can, I'm kinda limited on these till I add more weapon types, abilities and armour etc
December 2, 2025 at 12:20 AM
Weapon Reload
I just had to share immediately, seeing as I just spent 3 hours figuring out how to make the reload system work, but it now completely does! It has magazines which can be easily seen, crouch to reload, or it'll auto reload when mag is empty. -
December 2, 2025 at 12:20 AM
If anyone happens to have gun models they've made and are happy for use for this, you're more than welcome to send them in ⁠the discord
December 2, 2025 at 12:20 AM
New Stability, Handling, RPM, Range stats, as well as the implementation of slots and elements. Like the video says, elements alone won't do anything other than determine the type of perks the gun can have. Next I'm going to work on more types of guns, perks, rarities, etc.
December 2, 2025 at 12:20 AM
Advanced Weapons
Most of the stats that guns are planned to have, are now implemented and have been figured out (of course there will be more work for different types of weapons, and planned to have different archetypes like Destiny).
December 2, 2025 at 12:20 AM
Weapon Basics
Got a basic gun system implemented. They've got dmg & lvl stats, can be fired. They use up the correct ammo & have custom models. The sounds of guns can be changed with the Blocks minecraft sound category.

Next Steps:
Slots (Plan is 1,2-primary3-special, 4-heavy)
Elements
Recoil
Perks
December 2, 2025 at 12:20 AM
Guns (The Basics)
youtu.be/61EYmO7DHIs

More Advanced Guns
youtu.be/2sul8XORf8s

Weapon Reload System!!!
youtu.be/lUwUXvak2lI

Weapon Archetype System
youtu.be/dtnHBpvWU9k

Weapon SFX & VFX
youtu.be/po5w2dpg6e8
Weapon Reload System!! | The Destiny Playground
YouTube video by CNT DarthGaming
youtu.be
December 2, 2025 at 12:20 AM