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Cloudy
@cloudy.lol
△ She/Her △ Puppy △ Developer △ https://cloudy.lol
Been working a little bit on TabFunnel some more, this time I'm squeezing some more out of that screen real estate. Fill your screen with those tabs you've funnelled! 2 columns, 3 columns, even!
January 28, 2025 at 1:55 PM
Just a fun little thing cause it's Jingle Jam Day 1 and I'm a little rusty with Godot / Blender. Jaffas! #lowpoly #blender #godot #jinglejam
December 1, 2024 at 8:45 PM
Ooh, animated GIF support means I can show off some of the low poly things I made earlier this year. #b3d #blender #godot #lowpoly
November 30, 2024 at 5:02 PM
The next significant update is in the works: Firefox Sync; sync tab changes between instances of the addon using the syncing already available for Firefox.

It's a difficult task to keep everything in sync robustly so expect a wait... In the mean time, take a look at the new Options Page! Beautiful.
October 22, 2024 at 8:30 PM
Tab Funnel 1.2.0 is out; Group by Name, Auto Dashboard Pinning and over 10 (11) new themes available to use!

#firefox #firefox-addon #tab-manager
October 17, 2024 at 3:01 PM
The main new feature coming in version 1.1.0 of Tab Funnel; Grouping Granularity. Find tabs you funnelled that same hour, day, week, month or year. Alongside a number of fixes.

Update coming soon.
October 13, 2024 at 8:28 PM
Heck yeah, it's listed now!
October 11, 2024 at 3:32 PM
Version 0.4.1 of TabFunnel is out the oven; highlights include working with pinned tabs, the underlying work for internationalisation and moving the favicon provider to DuckDuckGo. Here's a screenshot of the dashboard with some themes.

If you want to test drive it for Firefox let me know.
October 9, 2024 at 12:46 PM
Gearing up for a 1.0.0 release for Tab Funnel; the addon I've been working on for a bit now. Slowly going through doing i18n stuff and attempting to make an at least basic onboarding experience.

tl;dr It's like OneTab but can do regular / automatic backups.
October 3, 2024 at 1:50 PM
Spent the last few days playing about working on a bunch of different stream overlays for #Warframe; currently have the star chart and every relic w/ rewards and their chances.

Built using Astro leveraging info from warframe-items and warframe market.
August 8, 2024 at 10:43 PM
Spent most of the day being sleepy and playing games, however I did throw together a model of a wheelbarrow; it looks alright. Not my finest work but more complicated that I had anticipated.
April 28, 2024 at 8:50 PM
Todays progress! A few new models of stuff I'd seen on my walks around. I'm pretty proud of how the postbox came out as well as the cute little bike rack bollard combo. I have some larger / more complex items on my to-do list.

[ #blender, #b3d, #godot ]
April 25, 2024 at 3:51 PM
Got a little bit done today making some bits and bobs to add to my new level area; slowly getting through the list.
April 23, 2024 at 8:39 PM
Surprise roof pizza, I honestly forget what parts I've actually showed on here. Currently remaking all the current missions / quests as well as working on the next area after the warehouse.
April 23, 2024 at 12:25 AM
Another progress image, this time a screenshot from blender of my kitchen design. It's somewhat finished but not yet added in-game.
April 21, 2024 at 10:15 PM
A bit longer break than I had planned, but I'm back on my bullshit. A screenshot from the second area in my game I'm working on. Hopefully I can get up to speed with the current progress as this is like 2 weeks old progress.
April 20, 2024 at 7:13 PM
All the current different kinds of cargo, including a fridge, sofa and my current favourite; an oil spill that I'll be using for a beach cleaning up quest. (Yes it's on a pallet and I derive great happiness that it's stupid).
April 2, 2024 at 9:06 PM
A little update, screenshot doesn't really show the progress very well, added UI, better physics, Quests and more. Getting mechanics and systems in so I can make a silly little game.
March 29, 2024 at 12:01 AM
Lots of things done today, made the physics a little less jank and thinking of some good ways to make pallets stay on the forks of the lift a bit better. Here's a screeshot from Godot with some of the things I've modeled.
March 22, 2024 at 11:17 PM
Okay! So I did a little bit of fiddling about and got myself a silly little project in Godot where I can drive this sucker around and pick things up. It's kinda buggy but it's enough to work with.
March 21, 2024 at 3:59 PM
Okay, so I got sidetracked wanting to make a forklift; I'm also planning on getting it driving about in Godot hopefully tomorrow but I may change my mind and do something else. Anyway have a good day <3
March 20, 2024 at 10:17 PM
Here's a couple models today, I wanted to make a classic victorian lamp post and then give it a more magic-y feel. I want to spend a bit more focus on this over the next days.
March 19, 2024 at 9:54 PM
Spent a while putting together a DS4 like model; it's not amazing but honestly pretty good. There are a lot of curves that make this thing difficult especially trying to pick out the important ones when working in low poly. Anywho, have a nice day <3
March 16, 2024 at 10:47 PM
A little bit more time and it's pretty much if not entirely completed; added is the tank, buttons and not pictured USB-C port. So yeah, a completed model of a ~ Vape ~
March 15, 2024 at 10:02 PM
Oof, another day of "let's model the things on my desk" this time with my ~ vape ~. Enjoy it's half finished goodness.
March 14, 2024 at 11:54 PM