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Clockwork Knight - SEGA - Sega Saturn - クロックワーク ナイト
This video also had the famous "Daytona Mode 7 floor" footage that everyone loves. Haha
This video also had the famous "Daytona Mode 7 floor" footage that everyone loves. Haha
It is also likely that the Original VHS tape was the source of the screenshots used in the 1994.07 issue of Sega Magazine UK. The shots matched up to the VHS footage which was also a PAL.
One magazine even showed the VHS overscan iirc!
It is also likely that the Original VHS tape was the source of the screenshots used in the 1994.07 issue of Sega Magazine UK. The shots matched up to the VHS footage which was also a PAL.
One magazine even showed the VHS overscan iirc!
Happy 28th European Birthday to Clockwork Knight!
Play it today!
#ClockworkKnight #SEGA #SegaSaturn #セガサターン #セガ #クロックワークナイト
Happy 28th European Birthday to Clockwork Knight!
Play it today!
#ClockworkKnight #SEGA #SegaSaturn #セガサターン #セガ #クロックワークナイト
They can be spotted in 2 different Sega Saturn Pre-Launch Trailers, and also repeated footage in the 1994.10 release of Sega Video Magazine (セガビデオマガジン).
4/4
They can be spotted in 2 different Sega Saturn Pre-Launch Trailers, and also repeated footage in the 1994.10 release of Sega Video Magazine (セガビデオマガジン).
4/4
1. These aren't in the retail release of the game.
2. There are no Katchin' enemies in the whole of Kevin's Room in the final retail game except for the boss area.
Left; Prototype - Right; Final Retail Game
3/4
1. These aren't in the retail release of the game.
2. There are no Katchin' enemies in the whole of Kevin's Room in the final retail game except for the boss area.
Left; Prototype - Right; Final Retail Game
3/4
We know from other prototype materials that this was also redesigned at least once after the version featured in the magazine/before the final retail version.
Left; Prototype - Right; Final Retail Game
2/4
We know from other prototype materials that this was also redesigned at least once after the version featured in the magazine/before the final retail version.
Left; Prototype - Right; Final Retail Game
2/4
Showing Kevin's Room Stage 2 (Level 2-2), the foreground area is different compared to the final retail release of the game.
There's more...
1/4
Showing Kevin's Room Stage 2 (Level 2-2), the foreground area is different compared to the final retail release of the game.
There's more...
1/4
This has been seen in other prototype materials previously.
Left; Prototype - Middle; Sega Video Magazine (セガビデオマガジン) 1994.11 - Right; Final Retail Game
(GIF files don't work here)
4/4
This has been seen in other prototype materials previously.
Left; Prototype - Middle; Sega Video Magazine (セガビデオマガジン) 1994.11 - Right; Final Retail Game
(GIF files don't work here)
4/4
A subtle change, but a change nonetheless.
Left; Prototype- Right; Final Retail Game
3/4
A subtle change, but a change nonetheless.
Left; Prototype- Right; Final Retail Game
3/4
This timer HUD has been seen in other prototype materials previously.
Left; Prototype - Middle; Sega Video Magazine (セガビデオマガジン) 1994.11 - Right; Final Retail Game
2/4
This timer HUD has been seen in other prototype materials previously.
Left; Prototype - Middle; Sega Video Magazine (セガビデオマガジン) 1994.11 - Right; Final Retail Game
2/4
First, this image depicts Kevin's Room Stage 1 (Level 2-1)
Left; Prototype - Right; Final Retail Game
1/4
First, this image depicts Kevin's Room Stage 1 (Level 2-1)
Left; Prototype - Right; Final Retail Game
1/4
It shows a place in Kid's Room - Stage 1 (Level 1-1) that doesn't exist in the final retail version of the game!
It shows a place in Kid's Room - Stage 1 (Level 1-1) that doesn't exist in the final retail version of the game!
This matches up with prototype screenshots, including the Prime Selection prototype, as shown below.
This matches up with prototype screenshots, including the Prime Selection prototype, as shown below.
(Left; SEGA JP Hardware History Site - Right; CK2 Retail Release Game)
(Left; SEGA JP Hardware History Site - Right; CK2 Retail Release Game)
Of note is the glitched "Hippo Cookies" artwork, and the life counter shows 2 digits instead of 3. This has been seen in other pre-release media.
Of note is the glitched "Hippo Cookies" artwork, and the life counter shows 2 digits instead of 3. This has been seen in other pre-release media.