Clementchine
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clemidev.itch.io
Clementchine
@clemidev.itch.io
FPS lover, gamedev hobbyist, trying to make cool stuff with Godot.
Concept of zones is done !
each zone have a lot of object to destroy. i put a progress bar to track the progress of the player. And thank to that, i can also know when i can launch dialogue, who'll happen at certain step of the progress.

#godotengine #gamedev
October 29, 2025 at 4:43 PM
Finally, a simple dialogue manager !
big thanks to this tutorial : www.youtube.com/watch?v=1DRy...

#godotengine
October 29, 2025 at 3:39 PM
here what i've done for now (credits to @kenney.nl for Tiny Town asset pack and itch.io/profile/eris... for the character)
October 29, 2025 at 1:06 PM
If, like me, you just love the triangle dude "dance" animation, you have to thank
@pinkponeyrosor.bsky.social for his amazing work as artist
August 4, 2025 at 3:03 PM
A lot of assets are randomly selected from Matt's assets. They can also be added outside the app.
June 2, 2025 at 8:57 AM
For the intro to @spelkollektivet.com's weekly SGDC conference, I proposed to make a program that would take over the software used before, made by @stuffedwomb.at . And here's the result!
Big thanks to matt (mattdomain.carrd.co) for the art and Max from @naraven.bsky.social for the sound !

#godot
June 2, 2025 at 8:57 AM
first #screenshotsaturday (yeah, i post gif almost everyday, but i love new #)

Today, update on fight, with a ninja dash, shoot assist (inspired by towerfall), shotgun who reload before shooting (so you know they'll shoot) and windows shake !

#godot #gamedev
April 11, 2025 at 7:06 PM
Since CursorQuest takes place in a fake old computer, I had to make an old-fashioned boot screen.
The text is in French, sorry english folks just know that there are the ingredients and the recipe to make a tarte tatin!
(what if i make a tuto for the bootscreen ? Let me know !)
#godot #gamedev
April 10, 2025 at 10:53 AM
Finally, the interface / fight loop is back, smoother than ever !
Small animation and effect bug, but this week of work on the interface is going nice !

#godot #gamedev
April 2, 2025 at 7:24 PM
Working on a clean computer interface, with draggable window, interaction with picture and text, etc...

We're making good progress!

#godot #gamedev
March 31, 2025 at 3:25 PM
Continuation of the exploration - combat flow, when you try to access a crypt folder (red), you have to succeed in a combat in order to enter it. And that's now done. Next step: make the fights more interesting !

#godot #gamedev
March 26, 2025 at 12:05 AM
In Cursor Quest, you are an old person who try to recover photo of loved ones, but some folder are encrypted ..

This week, i work on the file manager / computer navigation, here what the result for today !

#godot #gamedev
March 24, 2025 at 4:43 PM
Boing, boing, are those arrows made of rubber?
I'm improving the behavior of the arrows a bit. I'd like the player to have a limited amount of ammunition, and if she misses, she'll have to go and get it back, possibly at the risk of losing a few life points!

#godot #gamedev
March 11, 2025 at 9:19 PM
After two gamejams, back to my cursor game!
I'm now going to work on it with my friends from @fallingleavesfr.bsky.social , who will help me structure my little prototype and turn it into a real game! I can't wait to show you more!

#godot #gamedev
March 11, 2025 at 10:35 AM
Hey, welcome to the shop !

#7drl #godot #gamedev
March 7, 2025 at 1:57 PM
making progress on non gameplay / ui stuff, and can't stop myself to do silly things in the load screen ..

#godot #gamedev #7drl
March 5, 2025 at 5:04 PM
Working on the ball modifier again, here now the "Right angle Modifier" !

#godot #gamedev
March 3, 2025 at 9:47 PM
To beat the most devious enemies, you'll need a ball that's right on target... Or not

Character controller by @celthim.bsky.social

#godot #roguelikejam
March 3, 2025 at 12:02 AM
And with that, a CRT shader to try and reproduce the old computer experience
(yeah, i know, the smoke on the submachine is bugged, i'm working on it)
A lot of code cleaning to be kind to my futur me, et voila !

#godot #gamedev
February 28, 2025 at 8:05 PM
And what's about ... a thompson finger gun ? With his bullet magazine showing how much bullet left ? No problem ! Still using only cursor pack from @kenney.bsky.social.

#godot #gamedev
February 28, 2025 at 8:05 PM
What happen if you take a hand cursor and ... pull his finger VERY HARD ?
The answer is a Shotgun Finger ! And if you had another hand, you can reload !
Thanks @monetai.bsky.social again for juice advices <3

#godot #gamedev
February 28, 2025 at 3:24 PM