clemicle
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clemicle.bsky.social
clemicle
@clemicle.bsky.social
Clément 3,14
Ingénieur issu de l'école IMT Mines Alès.
Passionné du jeu vidéo, la scène indé, les jeux de puzzle, de découverte, ceux où tu te perds 50h...
https://clemicle.itch.io/
In the middle of the battlefield, among deadly Magestics and Legendaries, lies a peacefull Sanctuary.
It is said that its colurfull sky shines so bright that all the Heroes can get an etheral rest, allowing them to proceed to the next Armory with confidence.
Thanks FaB for beeing my sanctuary 💜
July 28, 2025 at 9:45 AM
I'm currently doing gamedev for the #kenneyjam !
It's the first Jam that I'm doing, and for the moment it is a pretty good experience !
The theme of this jam is : Power !
After thinking on different approaches (strengh, electricity, physics even...), I locked on a simple concept : Power Ups !
July 19, 2025 at 11:29 AM
Things are starting to come together!
Added a little bit of sound effects, as well as some pixel art for the mighty but clumsy hero of this journey!
I'm still tweaking the camera, speed, hitbox, and other effects to ensure that the game (and the little combo and the end of the clip 👀) feels good !
June 16, 2025 at 10:34 PM
Added a bit of feedback when hitting or getting hit by ennemies ! With a little bit of sound effect it will be even juicer !
June 16, 2025 at 12:05 AM
Heya everyone! Long time no see!
It's been a while since the last time I posted here 😮

The thing I'm doing right now is suposed to be a nervous melee game, but using this big old grapling hook that we all like.
I hope for it to have similar vibes as Hotline Miami, we'll see where this is going!
June 13, 2025 at 11:21 PM
Little snake go ⚫️ ⚫️
March 8, 2025 at 11:03 AM
Progress has been made little by little

My idea is that you control a conductive snake, that can charge all of his body to be able to activate different devices, it moves like the worms in Can of Wormholes and it's conductive aspect came from the latest Zelda entries regarding metal and electricity
February 28, 2025 at 12:16 AM
No time to loose, already trying other stuffs !

I kinda like the sokoban puzzle genre, I'll see if i can iterate on an intresting little idea but I already got the base concept working
February 24, 2025 at 9:41 PM
I wasn't planning to iterate on this project, I was already satisfied by the prototyping phase, but little by little the need to make it more enjoyable to toy with came and here we are now.
February 24, 2025 at 3:45 PM