Freelance WebGL Developer, curious about everything related to frontend technologies.
Passionate about creating things 🧶
Currently lead developer at kindeo.com
🥨 🇫🇷
https://clem-dev.fr/
Friday experiment at Kindeo: a word flipper!
Fun fun with @magic-juan.bsky.social
madclem.github.io/flapper
Friday experiment at Kindeo: a word flipper!
Fun fun with @magic-juan.bsky.social
madclem.github.io/flapper
From text to 'poster-like' design:
- Split text into lines
- Use planes & reconstruct a master plane
- Deform its y-vertices
Challenge: #WebGL texts are tricky; fonts' unique ascends/descends don’t do well with vertex deformation.
#pixijs
From text to 'poster-like' design:
- Split text into lines
- Use planes & reconstruct a master plane
- Deform its y-vertices
Challenge: #WebGL texts are tricky; fonts' unique ascends/descends don’t do well with vertex deformation.
#pixijs
A deep dive into animations on scroll using #gsap, scroll triggers and #lenis... What a fun project it turned out to be!
Check it out: kindeo.com
A deep dive into animations on scroll using #gsap, scroll triggers and #lenis... What a fun project it turned out to be!
Check it out: kindeo.com
madclem.github.io/bubbly-trans...
Behind the Scenes: How we managed our background transitions using 2D geometries at Kindeo.
#webgl #2d #pixijs #web #creativecoding
madclem.github.io/bubbly-trans...
Behind the Scenes: How we managed our background transitions using 2D geometries at Kindeo.
#webgl #2d #pixijs #web #creativecoding
A single Text component, with bounds dynamically redefined into multiple rectangles using its RenderTexture pixel data.
A prerequisite for a satisfying physics experiment 🤓
#pixijs #webgl #physics #experiment #javascript
A single Text component, with bounds dynamically redefined into multiple rectangles using its RenderTexture pixel data.
A prerequisite for a satisfying physics experiment 🤓
#pixijs #webgl #physics #experiment #javascript