Clem
clem-dev.bsky.social
Clem
@clem-dev.bsky.social
The echo chamber of a (not so) lonely developer.

Freelance WebGL Developer, curious about everything related to frontend technologies.
Passionate about creating things 🧶

Currently lead developer at kindeo.com

🥨 🇫🇷

https://clem-dev.fr/
Oh CSS... it's been a while.
Friday experiment at Kindeo: a word flipper!
Fun fun with @magic-juan.bsky.social

madclem.github.io/flapper
March 21, 2025 at 3:46 PM
Excited for this new cover coming soon at kindeo.com.
From text to 'poster-like' design:

- Split text into lines
- Use planes & reconstruct a master plane
- Deform its y-vertices

Challenge: #WebGL texts are tricky; fonts' unique ascends/descends don’t do well with vertex deformation.

#pixijs
January 7, 2025 at 11:20 AM
So happy we could spend these past few weeks reworking our landing page at kindeo.com with @magic-juan.bsky.social
A deep dive into animations on scroll using #gsap, scroll triggers and #lenis... What a fun project it turned out to be!

Check it out: kindeo.com
December 16, 2024 at 10:31 AM
Can get pretty funky
November 7, 2024 at 2:44 PM
Bubbly Transitions 👈👉
madclem.github.io/bubbly-trans...

Behind the Scenes: How we managed our background transitions using 2D geometries at Kindeo.
#webgl #2d #pixijs #web #creativecoding
November 7, 2024 at 2:43 PM
An iteration of last week’s experiment 🌀
A single Text component, with bounds dynamically redefined into multiple rectangles using its RenderTexture pixel data.
A prerequisite for a satisfying physics experiment 🤓

#pixijs #webgl #physics #experiment #javascript
November 5, 2024 at 11:33 AM
WIP - Experimenting with a fast way to detect rectangular shapes on a texture.
Not the most robust approach by any means, but it’s efficient and does the trick for my basic needs! 😄

Render texture filtering set to NEAREST ☝️
#pixijs #webgl #frontend
November 1, 2024 at 12:21 PM
October 29, 2024 at 2:26 PM