Ferruccio Cinquemani
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cinquemani.it
Ferruccio Cinquemani
@cinquemani.it
Game designer.
Worked on Helldivers 2, Toca World and a bunch of other stuff.
Working on There's Nothing Underground: https://store.steampowered.com/app/3223370/
In There's Nothing Underground any static element of a level can be made movable with the right tool.

#indiegame #indiedev #TNU
September 21, 2025 at 10:07 AM
Building a makeshift bridge is not enough. It has to be structurally sound. Also, the stupidest the build, the more fun I have.

#screenshotsaturday #indiegame #indiedev #tnu #godot
August 30, 2025 at 3:36 PM
Another fun thing: when you solve a level accidentally on purpose thanks to physics - in this case an unholy mix of vine, glue and expanding platform

#screenshotsaturday #indiegame
August 23, 2025 at 1:01 PM
"Swap position with a pillar to collect a gem behind it" is still one of my favorite advanced techniques. Gluing stuff to things with no gravity to make them drop is a close second.

#screenshotSaturday #TNU #indiegame #indiedev #godot
August 23, 2025 at 8:23 AM
Sometimes in game dev you get a fresh death animation for when the character is not on the ground and you just implement it in 15 minutes and it looks great first try.

For a moment it feels like this stuff is pretty easy

#gamedev
August 14, 2025 at 11:06 AM
At some point while making this game we just had to admit Wile E. Coyote is one of our biggest sources of inspiration

#indiegames #screenshotsaturday #gamedev #TNU #godot
July 26, 2025 at 9:01 AM
Or just freeze it to make it brittle and destroy it with a laser 🤷
July 22, 2025 at 10:37 AM
Door too heavy? No prob: use glue to attach a rocket and it will open easy

#indiedev #godot #TNU
July 22, 2025 at 10:36 AM
In the game I am making you can use glue to attach any two objects. Which is great for all sorts of emergent weird solutions, but I am a simple person: I like watching floppy bridges flop.

#indiedev #godot #TNU
July 16, 2025 at 8:12 AM
Honestly one of the most satisfying interactions in my game

#indiegames #godot #gamedev
July 11, 2025 at 3:01 PM
New trailer for the game I - and a small team of awesome people - have been working on. It's a roguelike puzzle game in which you can solve levels in any way you can think of, using random tools. It's a lot of fun.

store.steampowered.com/app/3223370/...
July 9, 2025 at 8:49 PM
And also, you can use bubbles as temporary platforms, if you're careful enough
March 17, 2025 at 5:47 PM
I like Bubble Bobble so in my game you can shoot bubbles and they engulf stuff. But also they pop if you shoot stuff at them
March 17, 2025 at 5:46 PM
I know it's not Switch 2 (though it *could* run on a Switch 2), but I just announced the game I am working on and... look, I get it, I also would like a Switch 2 announcement, but best I can do is a gif from There's Nothing Underground coming soon wishlist it store.steampowered.com/app/3223370/...
January 16, 2025 at 11:37 AM