Ralts
C- Fetch
Draw 1 card.
P - Headbutt 10
Kirlia
P - Call Sign
Search your deck for up to 3 Pokémon, reveal them, and put them into your hand. Then shuffle your deck.
P - Psy Shot 30
Ralts
C- Fetch
Draw 1 card.
P - Headbutt 10
Kirlia
P - Call Sign
Search your deck for up to 3 Pokémon, reveal them, and put them into your hand. Then shuffle your deck.
P - Psy Shot 30
Ability: Explosiveness
If this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon.
C - Flare Turbo 50
Search your deck for up to 3 Basic Energy and attach them to your Benched Pokemon in any way you like. Shuffle your deck.
Ability: Explosiveness
If this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon.
C - Flare Turbo 50
Search your deck for up to 3 Basic Energy and attach them to your Benched Pokemon in any way you like. Shuffle your deck.
(Supporter)
Shuffle your hand into your deck. Then, draw 6 cards.
If you have 6 prize cards remaining, draw 8 cards instead.
(Supporter)
Shuffle your hand into your deck. Then, draw 6 cards.
If you have 6 prize cards remaining, draw 8 cards instead.
Ability: Sumo Catcher
Once during your turn, when you play this card from your hand to evolve one of your Pokémon, you may switch one of your opponent's Benched Pokémon with their Active Pokémon.
FFF - Wild Press 210
This Pokémon does 70 damage to itself.
Ability: Sumo Catcher
Once during your turn, when you play this card from your hand to evolve one of your Pokémon, you may switch one of your opponent's Benched Pokémon with their Active Pokémon.
FFF - Wild Press 210
This Pokémon does 70 damage to itself.
(Stadium)
Once during each player's turn, that player may discard 1 Energy card from their hand. If they do, that player draws cards until they have as many cards in hand as they have Psychic Pokémon in play.
(Stadium)
Once during each player's turn, that player may discard 1 Energy card from their hand. If they do, that player draws cards until they have as many cards in hand as they have Psychic Pokémon in play.
Ability: Solar Trans
As many times as you like during your turn, you may move a Basic Grass Energy from one of your Pokémon to another one of your Pokémon.
GGGG - Jungle Dump 240
Heal 30 damage from this Pokémon.
Ability: Solar Trans
As many times as you like during your turn, you may move a Basic Grass Energy from one of your Pokémon to another one of your Pokémon.
GGGG - Jungle Dump 240
Heal 30 damage from this Pokémon.
Ability: Luster Assist
Once during your turn, when your Mega Latias ex moves from the Bench to the Active Spot, you may move any number of Energy from your Benched Pokémon to that Active Pokémon.
WPC - Dragon Claw 130
Ability: Luster Assist
Once during your turn, when your Mega Latias ex moves from the Bench to the Active Spot, you may move any number of Energy from your Benched Pokémon to that Active Pokémon.
WPC - Dragon Claw 130
C - Strafe 40
You may switch this Pokémon with one of your Benched Pokémon.
RPC - Mirage Pulse 300
Discard all Energy from this Pokémon.
C - Strafe 40
You may switch this Pokémon with one of your Benched Pokémon.
RPC - Mirage Pulse 300
Discard all Energy from this Pokémon.
(Item)
Search your deck for 1 Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then shuffle your deck.
(Item)
Search your deck for 1 Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then shuffle your deck.
(Supporter)
Heal all damage from 1 of your Mega Evolution Pokémon ex. If you do, put all Energy attached to that Pokémon back into your hand.
(Supporter)
Heal all damage from 1 of your Mega Evolution Pokémon ex. If you do, put all Energy attached to that Pokémon back into your hand.
W - Bring Down
The Pokémon in play that has the least HP remaining, except for this Pokémon, is Knocked Out. (If multiple Pokémon are tied, choose one.)
W - Water Shot 110
Discard an Energy from this Pokémon.
W - Bring Down
The Pokémon in play that has the least HP remaining, except for this Pokémon, is Knocked Out. (If multiple Pokémon are tied, choose one.)
W - Water Shot 110
Discard an Energy from this Pokémon.
C - Suspicious Shapeshifting
Discard the top card of your deck. If that card is a Supporter, use its effect as the effect of this attack.
RC - Blaze 60
C - Suspicious Shapeshifting
Discard the top card of your deck. If that card is a Supporter, use its effect as the effect of this attack.
RC - Blaze 60
L - Tingly Incisors 10
During your opponent's next turn, whenever your opponent attaches an Energy from their hand to the Defending Pokémon, put 8 damage counters on that Pokémon.
L - Tingly Incisors 10
During your opponent's next turn, whenever your opponent attaches an Energy from their hand to the Defending Pokémon, put 8 damage counters on that Pokémon.
PC - Long Range Damagriiigus
Move all damage counters from one of your Pokémon to one of your opponent's Pokémon.
PCC - Bewilder 60
Your opponent's Active Pokémon is now Confused.
PC - Long Range Damagriiigus
Move all damage counters from one of your Pokémon to one of your opponent's Pokémon.
PCC - Bewilder 60
Your opponent's Active Pokémon is now Confused.
Ability: Bouffer
This Pokémon takes 30 less damage from attacks.
CCC - Gold Breaker 100+
If your opponent's Active Pokémon is a Pokemon ex, this attack does 100 more damage.
Ability: Bouffer
This Pokémon takes 30 less damage from attacks.
CCC - Gold Breaker 100+
If your opponent's Active Pokémon is a Pokemon ex, this attack does 100 more damage.
CCC - Round 70x
This attack does 70 damage for each of your Pokémon in play that has the Round attack.
WCCC - Hyper Voice 160
(And of course the whole family's got Round!)
CCC - Round 70x
This attack does 70 damage for each of your Pokémon in play that has the Round attack.
WCCC - Hyper Voice 160
(And of course the whole family's got Round!)
Ability: Live Premiere
This Pokémon can attack even on your first turn going first.
P - Echo Voice 30
During your next turn, this Pokémon's Echo Voice does 80 more damage.
Ability: Live Premiere
This Pokémon can attack even on your first turn going first.
P - Echo Voice 30
During your next turn, this Pokémon's Echo Voice does 80 more damage.
FF - Piercing Drill 60
This attack does 60 damage to 1 of your opponent's Benched Pokémon that already has any damage counters on it.
FFF - Rock Crush 200
Don't apply Resistance for this attack's damage.
FF - Piercing Drill 60
This attack does 60 damage to 1 of your opponent's Benched Pokémon that already has any damage counters on it.
FFF - Rock Crush 200
Don't apply Resistance for this attack's damage.
Move up to 2 Energy from your Benched Pokémon to your Active Pokémon.
Move up to 2 Energy from your Benched Pokémon to your Active Pokémon.
G - Energy Gift
Search your deck for up to 3 Basic Energy cards and attack them to your Pokémon in any way your like. Then shuffle your deck.
G - Wonder Cotton 50x
Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
G - Energy Gift
Search your deck for up to 3 Basic Energy cards and attack them to your Pokémon in any way your like. Then shuffle your deck.
G - Wonder Cotton 50x
Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
(Pokémon Tool)
The attacks of the Pokémon this card is attached to (excluding Pokémon with a Rule Box) deal 30 more damage to your opponent's Active Pokémon ex.
(Pokémon Tool)
The attacks of the Pokémon this card is attached to (excluding Pokémon with a Rule Box) deal 30 more damage to your opponent's Active Pokémon ex.
(Item)
Choose up to 2 Pokémon Tools attached to Pokémon (yours or your opponent's) and discard them.
(Item)
Choose up to 2 Pokémon Tools attached to Pokémon (yours or your opponent's) and discard them.
C - Fetch
Draw 4 cards.
CC - Swift Flight 120
Flip a coin. If heads, prevent all damage and effects done to this Pokémon by your opponent's Pokémon's attacks during their next turn.
C - Fetch
Draw 4 cards.
CC - Swift Flight 120
Flip a coin. If heads, prevent all damage and effects done to this Pokémon by your opponent's Pokémon's attacks during their next turn.