Chugget
chugget.itch.io
Chugget
@chugget.itch.io
Game developer by night.
I live at byteden.games
Dev/testing discord: https://discord.gg/rp6yXxKu5z
Worked on adding some juice and vfx before adding more gameplay. Performance needs work.
#gamedev #indiedev #raylib
November 11, 2025 at 3:05 AM
Got stuck on some optimization issues, and this isn't perfect, but I think I'm ok to get to the gameplay code (as if I shouldn't have already)

#gamedev #raylib #indiedev
November 7, 2025 at 3:02 AM
Day 10. Clean state changes so that I can focus on the overall flow of the game as I flesh it out. Sidetracked a bit adding imgui bindings to my lua code. Encountered some physics bugs in my Chipmunk2D physics integration.

#indiedev #gamedev #lua
October 16, 2025 at 11:42 AM
Day 9. Basic enemies, three action cards, one modifier card. Then I did some SFX to test the feel. (Video has sound!)
#gamedev #indiegamedev #roguelike #deckbuilder
October 14, 2025 at 3:17 AM
Days 7 & 8. No work done on 7, since I had IRL work. Now cards will pulse when triggered. Next step is to link these actions with the survivor to actually do something, and then let modifiers change how they behave.

#indiedev #gamedev #raylib
October 13, 2025 at 11:49 AM
Theres also a little guy running around now, he'll need those cards to survive.

#devlog #raylib #gamedev
October 11, 2025 at 7:58 AM
Days 5 & 6. Added in placeholder visuals for triggers, mods, and actions (these are the backbone of the mechanics in my game). I've also fixed some bugs, and added areas for basic card manipulation. The dashed lines do kinda look busy.
#indiegamedev #indiedev #gamedev
October 11, 2025 at 7:55 AM
Day 3. Added card stacking and fixed the graphics flicker. I also fixed some collision errors and layering issues.

#indiedev #gamedev #indiegamedev
October 9, 2025 at 1:31 PM
Day 3. Today started with a bit of cleanup, and planning regarding how card zones should work. I wanted to make the cards stackable as well, but oh well. Right now I just have some interactible cards that can be reordered. There's a bit of flickering with the render commands.
#raylib #indiedev
October 8, 2025 at 8:55 AM
Hmm gif upload is broken again I see
December 20, 2024 at 5:40 PM
2d drop shadow shader
#raylib #shader #gamedev
December 11, 2024 at 12:41 AM
Animating #imgui windows
#gamedev
December 8, 2024 at 10:35 PM
Testing gif upload! Scoring process for a game jam game, which players thought was too long! #gamedev #raylib
December 7, 2024 at 9:19 AM
Integrating spine2D with the generic cpp runtime. The triangles gave me a lot of trouble
#raylib
November 29, 2024 at 9:13 AM