chuckiee_gc
chuckieegc.bsky.social
chuckiee_gc
@chuckieegc.bsky.social
Game dev & Indie games fan
Pinned
Hello I'm Chuckiee,

🎮 Game dev by day (5 yrs mobile industry), indie dev by night and weekends!

🚩 Currently developing my first multiplayer indie game planning to release in March 2026.

❤️‍🔥 I love roguelikes & co-op games!

🥇 Game achievements: Dead God in TBOI, cleared a run in DCSS.

#gamedev
Here is the progress comparison:

DAY 9 vs DAY 30

My notes:
Modeling is much easier and I can actually create things I like :) I think cohesion improved a lot, and overall look is way better.

Next up: Characters!

#indiedev #challenge #cozygame
May 20, 2025 at 5:46 PM
🌽Day #30: Cornfield 🌽

🏁🏁FINISH 🏁🏁

Thanks to all who've followed along. I hope I added some value to your feeds!

Don't forget to sign up for alpha!
chuckiee.hashnode.dev/day-30-cornf...

#challenge #indiedev #indiegame #cozygames
May 20, 2025 at 5:35 PM
🌱Day 29: Acorn🌱

What is a thing in nature that reminds you of autumn?

Focusing more on gameplay/coding until the weekend.

Join mailing list to get alpha keys!
chuckiee.hashnode.dev/day-29-acorn
#cozy #indieDev #indieGame #gameDev #GodotEngine
May 19, 2025 at 7:18 AM
🌷🌷Day #28: Flowers🌷🌷

Inspired by Frieren, now I need a statue to put into the middle of the field.

Join exclusive alpha from below!
chuckiee.hashnode.dev/day-28-flowers

#indiedev #gamedev #indiegame #IndieGameDev #challenge
May 18, 2025 at 3:05 PM
Small side quest completed:

Now I have 0 warnings and 0 errors!

#gamedev #indiedev #GodotEngine
May 17, 2025 at 6:37 PM
🗺️Day #27: Spyglass🗺️

I had functionality to zoom in with spyglass for a while, and this in to-do list for 20 days :D

Sign up for exclusive access to alpha test below 👇
chuckiee.hashnode.dev/day-27-spygl...

#gamedev #indiegame #indiedev #challenge
May 17, 2025 at 5:38 PM
🪵Day #26: Driftwood 🪵

I think populating the ground with some medium and small sized items will make it look good. So we'll be doing some items that we can put around for the beach.

Sign up for alpha below 👇
chuckiee.hashnode.dev/day-26-drift...

#indiedev #gamedev #challenge
May 16, 2025 at 11:38 AM
🍄 Day 25: Mushroom 🍄

I wanted to create a simple thing since the day here is almost over (11.30pm). Also red is good contrast with the green. I also played lots of Valheim :D

Join alpha to test the game soon👇
chuckiee.hashnode.dev/day-25-mushr...

#indiedev #gamedev #cozy #challenge
May 15, 2025 at 9:44 PM
🌳 Day #24: Tree 🌳

I think I want the first island to be beach + forest area. For forest we need to make some trees 🌳

👇Be an alpha tester and try the game first 👇
chuckiee.hashnode.dev/day-24-trees

#indiedev #gamedev #challenge #cozygame
May 14, 2025 at 9:56 AM
Day #23: Bush 🥬

My keyboard is slowly dying, so smol post today.
Also, only 1 week left to finish the challenge!

Join alpha test below!
chuckiee.hashnode.dev/day-23-bush

#gamedev #indiedev #indiegame
May 13, 2025 at 6:05 PM
Day #22: Release Handle

Why there was a rope in the first place :D

⚠️If you use Blender 4.1+ and have both material and vertex color, then you'll lose vertex color if you export gltf2.0/glb. Fix plugin in the blog post.

chuckiee.hashnode.dev/day-22-relea...

#gamedev #challenge #indiedev
May 12, 2025 at 6:07 PM
Day #21: Rope 🪢

I've created a rope because balloon and basket were not connected. Shared the code in blog post too, if anyone requires view-only ropes in their games!

Also sign up for alpha in the post 👇
chuckiee.hashnode.dev/day-21-rope

#challenge #gamedev #indiedev
May 11, 2025 at 7:07 PM
Turns out you can customize the bottom of the hot air balloon burners! Very cute🌼

#gamedev #indiegames
May 11, 2025 at 9:57 AM
Day #20: Palm Tree, Rocks & Project Management 📝

I've started using ClickUp (free) for personal project management. So far, much better fit for me than Trello. Also a little more to learn tho, so be warned.

Check details in blog!
chuckiee.hashnode.dev/day-20-palm-...

#gamedev #challenge
May 10, 2025 at 7:19 PM
🎈Day #19: Balloon 🎈

This was tough one. I think I can get better geometry with these constraints. Also no texture stretching :D

I wonder if I can apply some generic noise to all textures.

Details on modelling steps here:
chuckiee.hashnode.dev/day-19-ballo...

#challenge #gamedev
May 9, 2025 at 4:27 PM
♻️Day #18: Basket Revisit ♻️

Sorry, couldn't manage to finish before work today!

I'll revisit all objects and get used to the new style that I decided I go for. I hope it doesn't look poop-de-doop 👀

Sign up for alpha from the post!
chuckiee.hashnode.dev/day-18-basket

#gamedev #challenge
May 8, 2025 at 6:02 PM
🐔Day 17: Chicken 2 🐔

First chicken was so good it got a sequel.

Now trying low poly with more constraints. This one was easier to do and make textures for.

👇Join to alpha test from blog post!👇 chuckiee.hashnode.dev/day-17-chicken #challenge #IndieGameDev #gamedev
May 7, 2025 at 11:26 AM
🐔Day 16: Chicken 🐔

We'll now switch to low-poly, flat colors version of the models and test out how that looks.

Also accidental wide-chicken meme in blog post :D

⬇️ Sign up for alpha below ⬇️
chuckiee.hashnode.dev/day-16-chicken

#challenge #IndieGameDev #gamedev
May 6, 2025 at 5:22 AM
Bad news: PS-X is not fit for the genre I'm going for.
Good news: I have time to experiment
May 5, 2025 at 4:58 PM
🪵Day #15: Fences 🪵

I wanted to do something modular. Light is a little weird because I am trying other styles atm (I use git so don't worry)

⬇️ Sign up for alpha below ⬇️
chuckiee.hashnode.dev/day-15-fences

#challenge #indiedev #gamedev
May 5, 2025 at 2:31 PM
🌷Day #14: Flowers Part 2 🌷

Today was last day of my textures com credits. So I spent whole day downloading textures today.

Trying to learn more about 🎨art direction🎨. Wish me luck!

Join mailing list to get access to alpha when it's ready👇
chuckiee.hashnode.dev/day-14-more-...

#gamedev #challenge
May 4, 2025 at 5:13 PM
🌷Day #13: Flowers 🌷

A little late and tired today.

Learning about what art direction is. I'll be doing some simple objects for a while.

Please share if you have any resources on 🎨art direction🎨!

👇Join mailing list for alpha test access👇
chuckiee.hashnode.dev/day-13-flowers

#gamedev #challenge
May 3, 2025 at 3:29 PM
Also to #gamedev s, think a good amount when you decide to make a multiplayer game. Testing your game becomes quite a bit harder, as well as adding "quick" fixes QoL improvements to your game.
May 2, 2025 at 11:17 AM
🎚️Day #12: Lever 🎚️

There was an element with no visual changes when used. So I updated the visual while at it, it looks poopy but better than default scaled cube.

Dear players, get your games #indie. We care about you and your feedback!

chuckiee.hashnode.dev/day-12-lever
#gamedev #challenge
May 2, 2025 at 11:14 AM
Ready for test tomorrow 🙏
#gamedev #indie
May 1, 2025 at 6:25 PM