Instead of using my central "Paint Stamper" system, the Zone system painted the zone. But, that means the Paint Stamper is unaware of the changes so I currently have a questionable workaround that fires every frame.
Instead of using my central "Paint Stamper" system, the Zone system painted the zone. But, that means the Paint Stamper is unaware of the changes so I currently have a questionable workaround that fires every frame.
I can define any n-sided polygon and voila, we can detect paint in that area. Sampling resolution is kept low about 1px/m. Don't need to be too accurate.
Next, I'll introduce a fill operation, so when it hits 75%, it completely fills the zone with the winning team's color.
I can define any n-sided polygon and voila, we can detect paint in that area. Sampling resolution is kept low about 1px/m. Don't need to be too accurate.
Next, I'll introduce a fill operation, so when it hits 75%, it completely fills the zone with the winning team's color.
Modular contains a singular visible mesh with a single corresponding collision mesh.
Proxy allows multiple visible meshes correspond to a single collision mesh, useful for large collision meshes where multiple static meshes may be associated with it.
Modular contains a singular visible mesh with a single corresponding collision mesh.
Proxy allows multiple visible meshes correspond to a single collision mesh, useful for large collision meshes where multiple static meshes may be associated with it.
Dodge Offset causes the final hit of the rapier's YYY combo to bug out. I don't even know if it's some weird root motion or motion warping error but it's neat to see that the hitbox is independent from the animation.
Dodge Offset causes the final hit of the rapier's YYY combo to bug out. I don't even know if it's some weird root motion or motion warping error but it's neat to see that the hitbox is independent from the animation.
Using Dodge Offset, it's possible to infinitely loop between standard and Blood Raven combo strings.
In this example, I am looping between the dual swords' XXXXX string and the Blood Raven XXX string.
Using Dodge Offset, it's possible to infinitely loop between standard and Blood Raven combo strings.
In this example, I am looping between the dual swords' XXXXX string and the Blood Raven XXX string.
By using Dodge Offset, you can retain your offset combo even after an Obliteration Technique.
By using Dodge Offset, you can retain your offset combo even after an Obliteration Technique.
Dual Sword Combo: XXXXY
Blood Raven Combo: XXY
Input Sequence
XXXX (Dual Sword) -> Dodge Offset -> Y (Blood Raven)
Just keeping using Dodge Offset to infinitely loop Blood Raven XXY.
#NinjaGaiden4
Dual Sword Combo: XXXXY
Blood Raven Combo: XXY
Input Sequence
XXXX (Dual Sword) -> Dodge Offset -> Y (Blood Raven)
Just keeping using Dodge Offset to infinitely loop Blood Raven XXY.
#NinjaGaiden4