Chronocide Games
chronocide.games
Chronocide Games
@chronocide.games
Just received my copy of the #PhantasyStar TTRPG book from @skydawngamestudios.bsky.social
Already read through the PDF when it was sent out a while ago, but super psyched to finally have the hard copy!
October 29, 2025 at 7:07 PM
@demonac.bsky.social Well, THAT was a surprise on my YouTube feed today.
September 12, 2025 at 5:58 PM
Inspired by @prozdishere.bsky.social 's most recent video.
August 31, 2025 at 10:47 AM
Stress-testing a custom movement and collision system that spawns one ship every 10th of a second, and all ships fire every frame. At one time, there were over 5500 shots on screen with negligible slowdown.

#indiedev #indiegamedev #unity #unity2d
June 9, 2025 at 9:39 PM
Not quite "By the end of the month", but I got the playable prototype version of my game finished. A huge amount of spaghetti code, but a good proof of concept.

#indiedev #indiegamedev #unity3d
June 2, 2025 at 8:40 PM
Yeah, still not working. I thought maybe it was because I might have all the assets already, but I checked, and I only own a couple. No idea why it isn't working.
May 14, 2025 at 5:05 PM
I know that text adventures aren't very impressive, but it's giving me a chance to work on a few of my weaknesses, particularly proper organization and use of data structures.

#indiedev #indiegamedev #gamedev #csharp #donnetmaui
February 27, 2025 at 8:52 AM
The AI is, quite frankly, bad. And the player interaction is almost nil. So I'm going to redo it so they follow the cursor, rather than autoaiming. But that's a problem for another day.

#indiedev #indiegamedev #gamedev #unity #unity2d
February 19, 2025 at 9:41 PM
Oops, didn't know we were limited to 60seconds, and that gif went a bit over. Here's an updated version.

#indiedev #indiegamedev #unity
February 17, 2025 at 5:48 PM
More work done on my current micro-project. All(?) autonomous parts finished, on to player controlled parts next.

#indiedev #indiegamedev #gamedev #unity #unity2d
February 17, 2025 at 5:44 PM
Started working on another project. Still have a way to go, but I have some basic mechanics up and running.

#indiedev #indiegamedev #unity2d #unity #gamedev
February 16, 2025 at 10:22 PM
Got myself a new keyboard today, and so far, I love it.

#8bitdo #commodore64 #c64
January 25, 2025 at 5:42 PM
Added some more to my autorunner: Monsters, health, and potions!

Since the goal of my game-a-month objective is to get practice, not necessarily pump out perfectly finished games, this one might be nearing its completion.

chronocidegames.itch.io/autorunner-0...

#gamedev #indiedev #unity2d
January 20, 2025 at 3:42 AM
As promised, an ultra-early build of my autorunner game. There are MANY issues; if you find any, I probably already know. This is, at best, a proof of concept right now.

chronocidegames.itch.io/untitled-aut...

#gamedev #indiegamedev #indiedev #unity2d
January 19, 2025 at 6:22 PM
Minor visual changes to my Game-A-Month challenge, because most of what I did was background work. But distance traveled is now tracked, pickups now report what they are so other systems can react, and I cleaned up some issues that I hadn't realized existed.

#indiedev #indiegamedev #Unity2d #Unity
January 10, 2025 at 9:09 PM
My first day working on my January project for my one game a month self challenge, I'm working on an autorunner in #Unity2D.

#indiegamedev #gamedev #Unity
January 5, 2025 at 11:14 PM
The first steps of my #GameJam entry for MiniScript's #MicroJam027.
November 17, 2024 at 2:21 AM