Current project ongoing: Niji-iro Reflections (Formerly Nijigasaki Boss Rush)
Doing random stuffs, literally random
- Character Skill Design: Neutral, this is my playing ground but it's also mandatory.
- Endings: Not Important, this is not important yet, for now I will only focus on Ayumu's stories.
- Character Skill Design: Neutral, this is my playing ground but it's also mandatory.
- Endings: Not Important, this is not important yet, for now I will only focus on Ayumu's stories.
- Nijigasaki Map Layout: The Most Important, as this will be used in all gameplay runs. This will also determine balance between characters.
- Overworld Character Sprites: Important, obviously.
- Nijigasaki Map Layout: The Most Important, as this will be used in all gameplay runs. This will also determine balance between characters.
- Overworld Character Sprites: Important, obviously.
- Victory and defeat will affect experience and reputation you gain or lose. Defeats will not end the game.
- Victory and defeat will affect experience and reputation you gain or lose. Defeats will not end the game.
- As absurd as it sounds, there will be fights going on in Nijigasaki, wild huh? Battle will go on as normal as an RPG Maker game would.
- Leaders; Each character when picked as leader will be different from when recruited.
- When the battle is over, everyone is healed up.
- As absurd as it sounds, there will be fights going on in Nijigasaki, wild huh? Battle will go on as normal as an RPG Maker game would.
- Leaders; Each character when picked as leader will be different from when recruited.
- When the battle is over, everyone is healed up.
- Reputation is reduced upon breaking rules, late to or skipping classes or failing to resolve conflicts.
- Each character gains reputation differently, some has immunity to certain reputation damage (Example: Shioriko will attend class immediately when it's time).
- Reputation is reduced upon breaking rules, late to or skipping classes or failing to resolve conflicts.
- Each character gains reputation differently, some has immunity to certain reputation damage (Example: Shioriko will attend class immediately when it's time).
- Reputation plays a big part in achieving endings, with each interaction requires you different levels of reputation, low or high.
- Reputation can be gained by interacting with individuals, students or teachers. Doing their favours will grant additional reputation.
- Reputation plays a big part in achieving endings, with each interaction requires you different levels of reputation, low or high.
- Reputation can be gained by interacting with individuals, students or teachers. Doing their favours will grant additional reputation.
- You will come across stuffs within school, explore the layout (Which I'm trying to trace through different sources), find the secrets and achieve any ending.
- You have limited time each day, not real time but a scripted time, this will differ for some characters.
- You will come across stuffs within school, explore the layout (Which I'm trying to trace through different sources), find the secrets and achieve any ending.
- You have limited time each day, not real time but a scripted time, this will differ for some characters.
- Basically, you start by selecting one character as leader, that will determine how you progress. You have 6 days minus 1 for a week that ends in Saturday where endings will be concluded. Each ending adds items and equipment to start your next run.
- Basically, you start by selecting one character as leader, that will determine how you progress. You have 6 days minus 1 for a week that ends in Saturday where endings will be concluded. Each ending adds items and equipment to start your next run.
It's just that I want to thank you for it. I know that you don't trust anyone coming across you, so keep such response only to me, is that ok?
It's just that I want to thank you for it. I know that you don't trust anyone coming across you, so keep such response only to me, is that ok?