christianboyd.bsky.social
@christianboyd.bsky.social
On certain comparisons, things are the same. But at the same time you cannot claim that the Democrats have the same disregard the the laws and systems they work within, or that they are actively inciting violence or directing unconstitutional police actions.

They aren't angels, but not the same
January 12, 2026 at 3:54 PM
Probably doing something like guessing what your teeth look like based on how you move the tooth brush... Which is super lame given the cool imaging technology dentists have
January 6, 2026 at 12:56 AM
... Allow game companies to establish Minimum Viable Products for their games. You have to draw a line somewhere and say the project is done. But it is weird. Binding of Isaac was far less enjoyable and much shorter on release, but continues to receive content all these years later. A bit different
January 5, 2026 at 7:32 PM
I think that unfinished games is a loaded term, and maybe isn't fair to use in the case of bg3. The game was playable from beginning to end, was enjoyable for most people, and had limited game breaking issues.

Yes, the post release content made the game better, more fleshed out. But we need to ...
January 5, 2026 at 7:28 PM
That is a crazy design oversight! But fair enough 😊
December 15, 2025 at 2:41 PM
Does Bluey Trouble not have the rule where you send another players piece back to their start if you land on it (including moving to the start space)?
December 15, 2025 at 2:29 PM
But that CGI hair!

I too enjoyed it. It was hopeful and vulnerable and it felt like a movie message that had been rare recently
December 11, 2025 at 6:58 PM
Mentioning Oni, are we just talking about the mix of guns and melee? Or are we talking about reviving one of the best third person combat control schemes of all time?
December 3, 2025 at 11:07 PM
I know nothing about the game, but I imagine that once you placed this, they just wouldn't? Maybe you can do something fun by baiting people in with Smaug ahunt and then have Smaug return?it does feel very situational
December 2, 2025 at 1:23 AM
Good luck! I ran into so many tiny issues building my PC, I hope you run into none
December 1, 2025 at 12:50 PM
Extreme cold laughs at your assertion :)
November 11, 2025 at 10:47 PM
Great style!
October 27, 2025 at 11:52 AM
I bet the strings are the tongue, and can imagine a really nasty surprise on a string "snap"
October 21, 2025 at 2:04 PM
I am jealous
October 20, 2025 at 9:45 PM
Abolish time zones
September 26, 2025 at 10:10 PM
I think I would have called Google Docs a cloud-based document sim
August 22, 2025 at 2:31 PM
Surely
July 27, 2025 at 1:05 PM
This feels like a common occurrence in game development
June 30, 2025 at 4:47 PM
I hope it helps. I haven't done art in a long time, so don't weight the suggestion too heavily :)
June 27, 2025 at 7:13 PM
My guesses are it is a bit flat in the plane the character is walking and the height within most of the layers is fairly uniform, and the black outline is potentially overpowering. I think it is working in some of the layers and the tree, but it feels too heavy elsewhere
June 27, 2025 at 7:08 PM
I can only imagine with the premise and this title that the book is the tragic story of a tree gaining locomotion only to have truly horrible things happen (as a result of being able to walk), and that is why trees never learned to walk
June 13, 2025 at 4:20 AM
I have never expected a developer to respond to a steam discussion. I consider it to be community space to discuss. I think it is awesome that you are trying to address conversations, but I think that is why there isn't functionality for tracking which you have responded to
May 28, 2025 at 1:53 PM
Comparing Hei Hei to Jar Jar is cruel to Hei Hei. He is just an innocent chicken who accidentally is competent and useful... Which does sound a lot like Jar Jar... But he was more annoying, or accidentally annoying? Not sure what is making the difference for me
May 24, 2025 at 1:14 AM
Yes, though less flashing might be nice for those with epilepsy or photosensitivity
May 24, 2025 at 1:00 AM