ChrisOfTheDead
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chrisofthedead.bsky.social
ChrisOfTheDead
@chrisofthedead.bsky.social
AKA ChrisDAnimation
Tags #3DAnimation
Game dev. Animator. Looking for work.
Previously at Rooster Teeth (RvB S12)
Helping out on CRASH
I also run @oblivionloading.bsky.social
He/Him
https://www.youtube.com/chrisofthedead
https://ko-fi.com/chrisofthedead
This is a WIP edit of what I have so far for Low-Poly Knights Ep 5, before any rendering. Progress is coming along, albeit slowly.
#LowPoly #3DAnimation #Furry #Anthro #Fantasy
Subtitles on YouTube:
www.youtube.com/watch?v=86d8...
Patreon? Perhaps?
www.patreon.com/posts/low-po...
October 22, 2025 at 9:26 PM
Enjoy some test renders for the ancient ruins in Low-Poly Knights episode 5.
Potentially higher quality on the free Patreon post:
www.patreon.com/posts/low-po...
#LowPoly #Fantasy #Furry #Anthro
October 16, 2025 at 9:14 PM
I just need to record my lines for Blue, and I can start animating. Gonna shoot to record tomorrow and try to kick everything off. :)
Enjoy this test render of the tavern environment.
#LowPolyKnights
October 3, 2025 at 1:46 AM
The beverage ritual.

I'm modeling tavern props. The tankard is not yet to scale. I just thought this looked funny.
#LowPolyKnights #LowPoly
September 25, 2025 at 11:21 PM
I learned something completely new about D&D that I was wrong on for years, about ability scores and stat modifiers.
September 20, 2025 at 9:40 PM
I rolled a nat 20 today. :)
September 13, 2025 at 7:57 PM
Just some friends and I enjoying Helldivers 2. :)
#Helldivers2 #Helldivers #ODST
August 30, 2025 at 9:34 PM
I have predicted Halo crossovers in other games, at least a year before they were announced, with a silly 3D animation video... TWICE! Which is not a lot, but it's funny that I've done it even more than once.
#Halo #Helldivers2 #AmongUs #3DAnimation
August 14, 2025 at 5:32 AM
I have made an armored skeleton for Low-Poly Knights! :D
#LowPolyKnights #LowPoly #Fantasy
That and a brief text update about how things are going for the series are up for free in this linked Patreon post:
www.patreon.com/posts/new-lo...
August 14, 2025 at 3:24 AM
I mean... If the REAL Razer would want to send me a high-end gaming laptop to review and advertise, and it could run Oblivion Remastered flawlessly without frame drops, performance issues, and patchy hair visuals, I wouldn't say no... I could be bought. >_>
I would be honest, but I would do it.
August 5, 2025 at 10:05 PM
At some point, I will try to watch these movies.
July 27, 2025 at 7:36 PM
:D
July 25, 2025 at 10:09 PM
I have started uploading some of my animations directly to Tenor. Some of them are Low-Poly Knights, some are Halo, and some are my Skyrim Argonian animations. :D
July 19, 2025 at 4:05 AM
I made a silly thing with my Halo 3 Spartan. Inspired by how loud my new rechargeable electronics duster is.
(Bsky will boost the hell out of the audio no matter what I do. Sorry.)
Better volume on YouTube, but that has an optional boost.
www.youtube.com/watch?v=k6aR...
#3DAnimation #Halo #Halo3
July 17, 2025 at 5:26 PM
These do better justice to their gameplay than characters just standing around doing nothing, which can make many different games look similar. Not to mention the dozens of modern military shooters like CoD and Battlefield that really all look the same, even in action screenshots.
July 16, 2025 at 9:35 PM
There are times when they may look similar, but even in SM1, the game plays completely differently.
Cover-based shooter vs hack-and-slash/shooter hybrid.
July 16, 2025 at 8:50 PM
Here's the compressed-down version of Low-Poly Knights episode 4 for Bsky. :)
Inspired by The Elder Scrolls, RPGS, and fantasy action games.
#LowPoly #IndieAnimation #ElderScrolls #Furry #Fantasy

Less-compressed version: www.youtube.com/watch?v=XVTh...
Bsky boosts volume: Headphone warning.
July 7, 2025 at 8:36 PM
Am I a goober? What does this card do that makes it different from the card game/TCG Pocket's normal evolution mechanic?
Because it sounds like you're just evolving another card, like normal, it's just a trainer card making it happen? Cause this feels like a waste when you can just evolve normally.
June 22, 2025 at 2:59 AM
News is awful. Post a #Godzilla 👋
June 18, 2025 at 11:06 PM
Still animating. Things are quite silly.
June 14, 2025 at 9:19 PM
Test render from Maya using Arnold, since I can't justify the price of V-Ray right now. By some magic, the very CPU-rendering heavy Maya and Arnold, which were misbehaving with some Halo renders, looks spot-on with the Low-Poly Knights assets when set to GPU render.
#LowPoly #LowPolyKnights
June 13, 2025 at 6:13 AM
A kind soul on the Maya, Subreddit, Discord server showed me how to tell Maya to selectively use a second UV set on a piece of geometry to affect the placement of just one texture (alpha channel) of many in a shader graph for a layered texture.
Img 1: Effect described above.
Img 2: floating decal.
June 7, 2025 at 6:17 AM
Transferring everything for Low-Poly Knights from V-Ray over to Arnold. It's not much because the render style is just flat matte materials, but I think it looks just as nice as V-Ray did. :)
#LowPolyKnights #3DAnimation #LowPoly
June 4, 2025 at 4:45 AM
This job description is funny for several reasons:
-Trying to get FREE 3D Animation work.
-Asking for a storyboard artist on top of a 3D animator.
-Deadline demands on FREE work.
-Hilarious typos.
May 26, 2025 at 3:10 AM
The Arnold render engine might work out after all. It seems to handle normal maps weird, and sometimes not at all, but oddly enough, when interpreting them as bump maps, it handles them clearer than V-Ray did. There isn't that weird pixelation that V-ray did with normal map details.
May 18, 2025 at 8:54 PM