👨💻 Senior Staff Software Engineer
This is a big release:
🤖 Blurring for all versions of Android
🎨 Foreground (content) blurring
📐 Blurred edge treatment
🔗: github.com/chrisbanes/h...
This is a big release:
🤖 Blurring for all versions of Android
🎨 Foreground (content) blurring
📐 Blurred edge treatment
🔗: github.com/chrisbanes/h...
🐛: Android 12 is now enabled by default
🤖: Experimental blurring support for all Android versions
The video below is recorded on a Pixel 3 running Android 11, but it works back to Android 5. Please give it a try and report back!
🔗: github.com/chrisbanes/h...
🐛: Android 12 is now enabled by default
🤖: Experimental blurring support for all Android versions
The video below is recorded on a Pixel 3 running Android 11, but it works back to Android 5. Please give it a try and report back!
🔗: github.com/chrisbanes/h...
It uses RenderScript, so is never going to be real-time, but the lag isn't too bad. Everything is performed asynchronously, so this isn't jank.
I'm undecided whether to keep going with it. Let me know if this would be useful to you.
It uses RenderScript, so is never going to be real-time, but the lag isn't too bad. Everything is performed asynchronously, so this isn't jank.
I'm undecided whether to keep going with it. Let me know if this would be useful to you.
The big change in this release is that it now supports overlapping blurred areas.
🔗: github.com/chrisbanes/h...
The big change in this release is that it now supports overlapping blurred areas.
🔗: github.com/chrisbanes/h...
With this you'll be able to implement those classic glassmorphic card effects. I still need to run the performance benchmarks, but it seems to be working nicely...
🔗: github.com/chrisbanes/h...
With this you'll be able to implement those classic glassmorphic card effects. I still need to run the performance benchmarks, but it seems to be working nicely...
🔗: github.com/chrisbanes/h...