Chris Banes
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chrisbanes.me
Chris Banes
@chrisbanes.me
🕸️ https://chrisbanes.me
👨‍💻 Senior Staff Software Engineer
💠 Haze 1.6.0 has been released!

This is a big release:
🤖 Blurring for all versions of Android
🎨 Foreground (content) blurring
📐 Blurred edge treatment

🔗: github.com/chrisbanes/h...
May 12, 2025 at 6:31 PM
💠 Haze 1.6.0-beta01 has been released!

🐛: Android 12 is now enabled by default
🤖: Experimental blurring support for all Android versions

The video below is recorded on a Pixel 3 running Android 11, but it works back to Android 5. Please give it a try and report back!

🔗: github.com/chrisbanes/h...
April 23, 2025 at 7:25 AM
Had a little hack getting Haze working on older Android devices.

It uses RenderScript, so is never going to be real-time, but the lag isn't too bad. Everything is performed asynchronously, so this isn't jank.

I'm undecided whether to keep going with it. Let me know if this would be useful to you.
April 10, 2025 at 7:53 AM
💠 Haze 1.2.0 has been released

The big change in this release is that it now supports overlapping blurred areas.

🔗: github.com/chrisbanes/h...
January 9, 2025 at 4:05 PM
💠 Here's a sneak preview of something that I've been working on in Haze: overlapping areas

With this you'll be able to implement those classic glassmorphic card effects. I still need to run the performance benchmarks, but it seems to be working nicely...

🔗: github.com/chrisbanes/h...
December 11, 2024 at 9:25 PM