PC Gamer Chris Antista Jr.
PC Gamer Chris Antista Jr.
@chrisantistajr.bsky.social
No relation to Lasertime's Chris Antista.
Shoulder buttons on controllers is one of the most impactful innovations in gaming history, which started with the SNES; they opened up the door to increasingly complex controls schemes and in-game mechanics, and impact all controller designs and in-game experiences to this day.
January 14, 2025 at 7:20 PM
Of course it was nothing like EQ, really being a reskin of Baldur's Gate Dark Alliance, but we were thrilled to have anything with the Everquest logo on it that was offline, did not require a subscription fee, and allowed us to feel like we were good at the game (because we sucked at Everquest...)
December 1, 2024 at 5:38 AM
Back when we still had dial-up internet, my best friend and I were heavily into Everquest, and hungered for more content, when in 2004 Sony released Champions of Norrath: Realms of Everquest on the PS2.
December 1, 2024 at 5:34 AM
I feel like people on the far-right who want fascism believe, without ever having lived under an authoritarian regime, that they will be a protected class, which to your point there are people living today who know that assumption is a naive fallacy.
November 5, 2024 at 1:15 PM
For years, whenever the power would go out (in the Philippines in the early 90s that could be 8-10 hours per day), I would read the same magazines over and over again, memorizing them and assuming games like Eternal Champions must have been enormous hits given the outlandish early 90s marketing.
August 11, 2024 at 4:00 AM
While I don't remember which specific magazine was my first, I grew up overseas as an American expat in Southeast Asia in the 80s and 90s and every summer we would visit my grandparents in the U.S. and I would buy gaming mags and eventually had a big stack of them that I had brought home with me...
August 11, 2024 at 3:56 AM
No worries! Now I know about your youtube channel!
June 11, 2024 at 7:21 PM
If you look at my profile I specify that I have no relation to Lasertime's Chris Antista, just a coincidence.
June 11, 2024 at 5:56 PM
Especially Transformers; GI Joe has been more quiet over the years, but Transformers has constantly been a force in movies, comics, and toys. The War for Cybertron games were good and Devastation (RIP) captured the feel of the original show, but odd that no one really ever figured them out in games
June 9, 2024 at 12:43 PM
About a decade before Dark Souls, FromSoftware released Otogi: Myth of Demons as an Xbox exclusive. I was blown away by how hard and unfair but addictive it was and its incredible art direction, ambience, and music. For a game that few played, Otogi was a vision of the future and dripping with style
May 7, 2024 at 1:36 PM
Purists probably don't consider it to be a Metroidvania, but in a world before MVs became popular and plentiful, Rogue Legacy provided the snappy movement and combat feels of SOTN along with the exploration element, and was also one of the first roguelikes that sucked me in for dozens of hours.
April 15, 2024 at 12:38 PM
Is Jade Empire considered to be overlooked? I feel like all the other main Bioware IP has been revisited or expanded on in some form except for JE. I think the mix of historical/mythological China is a great setting for storytelling and modern game design could really enhance the martial arts combat
March 25, 2024 at 4:36 PM
I would love to see WayForward take on Darkwing Duck. Given their experience with animated characters like Shantae, I think they could do a great job with character designs, gadgets, voice acting, unlockable characters, traversing the city of St. Canard, and generally bringing the show to life.
March 20, 2024 at 1:45 PM
I have to go back to my childhood and say Monkey Island 2; while my 10 year old brain was not really ready to handle many of the puzzles, the game felt like a massive, hilarious, and immersive cartoonish world that I could explore and interact with, with improved art and animations from the original
March 4, 2024 at 5:26 PM
A year ago my answer would have been System Shock, but with the remake released, few games have brought me more fun with my friends than Left 4 Dead. While there are still community updates, and no shortage of other co-op shooters, sometimes less is more and the beauty of L4D lies in its simplicity
February 23, 2024 at 2:36 PM
That became my Mass Effect main save for years which gave me a slightly different experience in ME2 and ME3 than my friends, with Wrex being dead because I was too lazy to replay about an hour of gameplay...
February 18, 2024 at 5:30 AM
During my original Mass Effect playthrough, at one point I got tired of listening to all the characters prattle on and started rapidly clicking through the dialog. Next thing you know Wrex is dead and I had no clue why exactly, and my last save was about an hour earlier and I was too lazy to reload
February 18, 2024 at 5:28 AM
The story could focus on the complex dark turn of a true believer who desperately wants to save humanity, not understanding that he is being subtlety manipulated by the very threat to humanity that he is fighting, setting up the events of the main ME trilogy.
February 10, 2024 at 4:11 PM
A Mass Effect prequel centered on the Illusive Man would be interesting; he is a morally gray character, has a backstory as a mercenary (from the comics), and the game could take you through his origins as a soldier for hire to slowly being indoctrinated by the reapers.
February 10, 2024 at 4:10 PM
Sega should dig up Virtua Fighter and make an open world RPG centered on Akira Yuki and have him avenge his father's dea.... Oh wait.... Shenmue...
February 5, 2024 at 11:15 PM
Oceanhorn: Monster of the Uncharted Seas is an obvious clone in the image of Zelda:Wind Waker, and while I would prefer to play Wind Waker, without a Wii U or GameCube, there are not many legal avenues to have that experience and Oceanhorn captures that feel on modern hardware with high frame rates.
January 27, 2024 at 5:36 PM
I would love another Deus Ex reboot; the conspiracy-filled cyberpunk world it created was wonderful and always interesting, and the Square Enix-published reboot/prequels ended after bad business decisions left Mankind Divided an incomplete experience, leaving the series dormant since 2016.
January 22, 2024 at 7:44 PM
I think it would be interesting if Bethesda dug up the Doom RPG series and revisited it with a more modern, non-mobile take. Looking at Yakuza: Like a Dragon, I think it would be possible to build a modern RPG version of Doom, and maybe give long time fans a treat by grounding it in the Doom Bible
January 15, 2024 at 4:23 PM
The NES version of Bubble Bobble was possibly THE MOST played NES game in my household growing up. Apart from being a fantastic game, I think the simultaneous multiplayer was probably one of the big drivers of that.
January 10, 2024 at 3:44 PM
BORETN!!
January 10, 2024 at 2:02 PM