ChoEv
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choev.bsky.social
ChoEv
@choev.bsky.social
Beep-boop, maggots!

-3D artist (kinda), mostly TF2 related stuff, which barely fits it's core artsyle.
-Source Engine and Valve games enjoyer.
-Medic main irl (almost).

There's no NSFW, so you can watch my stuff with yo grandma!
(please don't)

#SFM #TF2
Tommy gun made under 2 hours

Just a small side project, there's only safety switch, fire selector, front grip, alt barrel and mags left to do, then it ready for texture painting

While working on upcoming M4 and UH-1 I'll also make small side projects too I think
November 13, 2025 at 3:24 PM
Legs are now not just flat color anymore and decals test (just to see how it looks)

Now its all about loadouts and some details
November 12, 2025 at 9:07 AM
Texture preview, legs texture don't finished yet

Giant Heavy bot for scaling comparison
November 8, 2025 at 6:13 AM
Some face mesh editing
November 6, 2025 at 11:14 AM
Divine Intervention

#SFM
November 4, 2025 at 4:54 AM
Giant Heavy Bot is just half of the height...
November 1, 2025 at 2:13 PM
How it was at first
November 1, 2025 at 1:55 PM
During some tests it become much bigger, so tiny baby man can actually fit inside (besides Heavy and no I'm not gonna make XL version just for him)
November 1, 2025 at 1:55 PM
Done with hands, and now there's only matter of some details
November 1, 2025 at 2:55 AM
Finally done with Serah's clothes textures and some work done on her rival

I've tweaked a bit Lucy's clothes, made a spear and armour for her alternative demonic form, still WIP
October 31, 2025 at 2:24 PM
Chainsaw, nothing special

Now it's only about hands, then loadouts are done
October 31, 2025 at 2:18 AM
Grenade launchers and drills
October 28, 2025 at 11:01 AM
Cannons and SRBM launchers are done
October 23, 2025 at 11:15 AM
Eternal Rivalry

IW: Banana boy...
IF: Iron whiner...
Announcer: Battle begins in 30 seconds

#SFM #TF2 #Warhammer
October 20, 2025 at 11:47 AM
Average Iron Warriors and Imperial Fists conversation:
- Banana boy
- Iron whiner
October 19, 2025 at 2:03 PM
Autoshotgun loadout, possible cartridges:
- buckshot, a lot of pellets, A LOT
- flechette, high piercing capability
- slug, becomes literal autocannon
- incendiary, who needs flamethrower anyway
- high-explosive, name says about itself
- non-lethal, pepper or rubber pellets
October 17, 2025 at 8:38 AM
I think after 3 big projects of mine I'll hop on zombie mercs project

And I have a lot of ideas to fuck up Scout's face or head in general. Then I'll start zombifying Soldier, also reusing his necromorph head (I'll start working on necro-Soldier after zombie Scout)
October 16, 2025 at 7:58 AM
There's more
October 16, 2025 at 2:57 AM
MLRS with 80 unguided rockets are ready for barrage
October 16, 2025 at 2:31 AM
A bit polished render of my random lighting setup

#SFM
October 14, 2025 at 6:53 AM
When I don't know what to do in SFM, I usually do some lighting setup and sometimes make it so hard, that I wonder that Source Engine can do this

Meantime Blender actively dying when I try to do heavy lighting setup

This is raw render btw
October 13, 2025 at 1:45 PM
The sole reason of that procedural camo material is to make my character's gear to look unique (not saying splinter pattern is unique enough lol)
October 10, 2025 at 6:45 AM
Made some magic trick for weapon manifesting effect
If I only could apply particles on that...
October 10, 2025 at 4:07 AM
Color scheme preview, not an actual textures, but a Blender made procedural materials

Also plasma cannon (totally not wh40k inspired)
October 6, 2025 at 12:13 PM
Made a claw and sawblade, more to come in future

Scout for scale reference
October 1, 2025 at 1:39 PM