Chloe Mashiter
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chloemashiter.bsky.social
Chloe Mashiter
@chloemashiter.bsky.social
game-designer / performer / creative technician. Agender (they/he/she). Sometime organiser of community funding dinners
Heading to UKGE this morning! I'm only going for today, so if you're about gimme a shout so I can come say hi!

Will be masked so look out for the multicoloured hair and big glasses
May 30, 2025 at 7:16 AM
Needed to get stills of some old work this morning, and damn if I don't still have so much love in my heart for this livestreamed panto. The absurdly scrappy visuals, the goose chases in chat, the joyful silliness that was committed to fun over polish...miss you Jack & The Beanstalk
May 28, 2025 at 8:09 AM
The printed in-world posters for Support Group For The Newly Human arrived! Suddenly realising how big A2 is...

And Voidspace Live is *only two weeks away!* Get tix and come pretend to be an ex-zombie (or -vampire, or -werewolf, or -ghost) with me!

voidspacezine.com/event/voidsp...
May 24, 2025 at 11:58 AM
*damn* Brixton's permanent blood donation centre feels swanky - as ever, if there's anyone out there able to donate but nervous about doing so I'm happy to accompany anyone (w/in London!) to a donation
May 24, 2025 at 11:03 AM
Every festival/conference/convention should have a Flash Talks segment. I swear I have never been disappointed by a solid hour or so of 5-10 minute special-interest talks. (though Sam @amazefest.bsky.social's Hyper Talks might be the best hosted/run instance I've ever seen)
May 16, 2025 at 2:10 PM
Another museum wish: more dressing up sections please (went to the German Spy Museum today; did also enjoy dressing up at Wonderkamers in The Hague a few weeks back)
May 13, 2025 at 3:16 PM
This may not look like much, but it's the first steps of me making assets as I finally tell myself I *am* going to learn Unity, because I really really do want to make a game that a) is presented as an in-world computer screen (minimising distance between what player + player character are doing)...
May 12, 2025 at 1:55 PM
Next: what you're actually doing. You move through a bleak, aggressive landscape. Any path a prior figure has taken, thorns are flattened and easier to walk. But inevitably you reach areas (or veer outside slim paths) and are caught by - impaled by - the thorns. You go until you can't anymore.
May 12, 2025 at 8:01 AM
Right, there's a game I haven't been able to get out of my head since late March so I wanna chat about it

Let me tell you about AGGREGATE
May 12, 2025 at 8:01 AM
1 month until Support Group for the Newly Human at Voidspace!

So I'm announcing the companion game: 'A coffee with Finn, who used to be a ghost, or vampire, or something.'

Made for anyone who can't make it in person, this two-part text-based game casts you as a newly human person seeking support.
May 8, 2025 at 2:25 PM
Love this as I currently look into my tickets/plans for the coming week.
April 26, 2025 at 8:17 AM
*runs in during the final hour* happy trans visibility day. Visibility is a tricky thing for me at times: I wish I was more visually confusing to people (so they didn't default to assuming I'm a woman) but also I don't owe anyone shit physically to validate my agender-ness. I often feel invisible...
March 31, 2025 at 9:22 PM
Goddamn the Shadows exhibition at MUNCH in Oslo feels very damn special - will share much more soon but what wonderful creativity, theatrics, surprises, use of tech and general beauty. (little pic of where Munch paints your portrait, w buttons on the chairs arms for English or Norwegian)
March 17, 2025 at 10:18 AM
goddamn, thank god I've got a week and a half in Stockholm after Knutepunkt because I'll need that to even *start* thinking about everything I've heard/seen/watched/listened to/chatted about these last few days

(for now: Puerto Banana is my new fave tabletop game)
March 16, 2025 at 11:09 AM
Made an in-world tarot deck whilst playing Krystalium this week - all inspired by moments in game, used by my character to divine feelings about upcoming missions etc. Really like it as a way of documenting a game!
March 11, 2025 at 10:11 AM
Went through my Krystalium characters 'words' this evening (since, I basically have everything she 'said' written down) - love the variety of messages on 1st page, and the handwriting that varies with tone of message, and I think 2nd page is only written 'conversation' that happened
March 9, 2025 at 6:04 PM
Been quiet online because I've been larping at Krystalium the last few days!

Been silent irl because the universe is hilarious and I *entirely* lost my voice right before the game. Which...definitely gave some interesting insights for research into game and experience design! Writing up soon
March 9, 2025 at 9:21 AM
Just 'rehearsed' Support Group for the Newly Human (spoke to imaginary people whilst pacing my room...) and *so excited* for tonight! This strange, gentle, emotional, silly show-slash-game combines so much I love, can't wait to see what people do with it!

(Also: it packs down *this small"?!)
February 17, 2025 at 11:20 AM
At Xmas my housemates gave me the official Spiderman board game released as a tie-in to the 1st Sam Raimi film - yesterday I got to play it. IT'S WONDERFUL/TERRIBLE. The maze challenge is so easy to get pumped for, the 'swinging spiderman' mechanic is so tricky the game assumes you'll fail...
February 2, 2025 at 10:04 AM
I was at a symposium this past week on exploring non-formal modes of climate education for young people, got chatting about role-playing games as ways of 'rehearsing' for real-life. Which turned into me making a list of useful games related to activism/climate change/etc - sharing here if useful!
January 26, 2025 at 11:44 AM
Looking forward to seeing more shows this year (barely saw any in 2024!) - like HOT SINGLES IN YOUR AREA PLAY D&D from @airlocktheatre.bsky.social (one of the few companies I made sure to catch last year) - love some D&D fun from a massively talented queer company

sohotheatre.com/events/hot-s...
January 12, 2025 at 10:20 AM
aaaaand back up to date with sweetwierd-dungeon-advent-calendar day 24
December 24, 2024 at 9:16 AM
Sweetwierd-dungeon-advent-calendar day 23: time to just start making Indiana Jones pulls
December 24, 2024 at 9:15 AM
Day 21 of sweetwierd-dungeon-advent-calendar: we're going back to the violent/abundant/gentle well (if I'm taking one thing from this advent calendar, it's how helpful having evocative words like that to use as general inspo is)
December 24, 2024 at 9:13 AM
I'm a) way behind on the advent calendar and b) on a several-hours journey for Xmas family visit, so ideal time to catch up. Day 20 of sweetwierd-dungeon-advent-calendar:
December 24, 2024 at 9:10 AM