After training the new CV model in Roboflow, I realised that the annotating medthod needed to be changed to cut out more unrelated areas for a more accurate result.
After training the new CV model in Roboflow, I realised that the annotating medthod needed to be changed to cut out more unrelated areas for a more accurate result.
Back in Unreal this week, leveling up our synthetic data generation.
The CV model needed better training data, so I rebuilt the synth pipeline for higher quality outputs. Cleaner texture, better lighting, more realistic defects.
Back in Unreal this week, leveling up our synthetic data generation.
The CV model needed better training data, so I rebuilt the synth pipeline for higher quality outputs. Cleaner texture, better lighting, more realistic defects.
Took a break from 3D this week to tackle the UI.
Brought in a UI designer to overhaul the user flow and nail down our branding direction.
Took a break from 3D this week to tackle the UI.
Brought in a UI designer to overhaul the user flow and nail down our branding direction.
Last week's 3D visualization concept actually worked! But the model was bloated and didn't match industry inspection standards.
Spent this week rebuilding it from scratch—optimized and compliant
Last week's 3D visualization concept actually worked! But the model was bloated and didn't match industry inspection standards.
Spent this week rebuilding it from scratch—optimized and compliant
This week I dove into visualizing 3D defect reports. The goal: shift color gradients based on defect density on a 3D model.
The research was hard but after talking to a few people, I landed on an approach that might actually work.
This week I dove into visualizing 3D defect reports. The goal: shift color gradients based on defect density on a 3D model.
The research was hard but after talking to a few people, I landed on an approach that might actually work.