Wu Yiming ✅ Use OurPaint
chengdulittlea.bsky.social
Wu Yiming ✅ Use OurPaint
@chengdulittlea.bsky.social
Closing to the finish line...

#b3d
December 4, 2025 at 3:46 PM
It looks better when it's only a partial model...

#b3d
December 2, 2025 at 8:57 AM
Making holes... slow progress...

#b3d #Art
December 1, 2025 at 2:46 PM
I saw zootopia 2 today and apparently they have some scenes in super wide and they specifically made peripheral projection content for the side walls (which are also converted to accept projection)

This is not one rear projector doing overscan, but a bunch of dedicated projectors just for sides
November 29, 2025 at 11:24 AM
It's getting closer...

Refining the placement of screws to take care of problems I haven't considered when drawing

Still need to take care of a few more structural elements then I can go and do switches

#b3d
November 27, 2025 at 3:26 PM
Hose connectors (decorative, fastening method would be screw through)

#b3d
November 26, 2025 at 2:22 PM
Redid the front iron sight thingy

Still a lot of things needs to be done.

#b3d
November 25, 2025 at 3:51 PM
OK Basically I only did a barrel thing tonight...

#b3d
November 20, 2025 at 4:19 PM
hummmmm

I still have front barrel and two scope support structure needs to be finished mainly, then I can add stuff on top

#b3d
November 19, 2025 at 2:55 PM
Also the file finally exceeded 1MB!
November 18, 2025 at 3:10 PM
Steady progress on the structure tonight...

#b3d
November 18, 2025 at 3:03 PM
turns out if you just use edge crease to do things, most stuff are gonna be much easier...

#b3d
November 17, 2025 at 2:40 PM
eh
November 17, 2025 at 4:04 AM
ALSO: I wish we could still have colorful plastics

#b3d
November 16, 2025 at 3:41 PM
A close up of a rather weird hole I have to boolean. From the look of the connection, it's not gonna be _too_ sturdy, Need some vanes to take over the pulling stress

#b3d
November 16, 2025 at 3:27 PM
Some progress on the assembling structure. After quite a bit fiddle with the really unreliable boolean in blender, I managed to set up a geometry nodes thingy to do some more or less optimal boolean on these baffles, and eventually made some progress on my notes which is kinda nice.

#b3d
November 16, 2025 at 3:25 PM
slowly progressing...

#b3d
November 12, 2025 at 2:43 PM
eh... I really need to figure out the front section.. also subdiv for the shell is kinda working against the process... too many vertices

#b3d
November 11, 2025 at 2:43 PM
Humm... Doing structures with mechanical constraints is still quite slow and eh... well

I probably need to add one more week to the time budget I work on this...

#b3d
November 10, 2025 at 3:04 PM
So far so good... Progress is slow _and_ the thick structure can mean that I will spend more on printing.... #b3d
November 9, 2025 at 2:59 PM
November 8, 2025 at 4:35 PM
Progress...

I have made all the exposed surfaces into subdiv and it's like... passable but I really hate subdiv...

But this means I can start working on solidifying and internals and stuff and most of those parts can be just boolean so fingers crossed

#b3d
November 8, 2025 at 3:15 PM
The smol pump came with a broken pressure regulator
I had to hammer it open and re-assemble it back in place...

But hey it's real life node based brush :D
November 8, 2025 at 8:03 AM
why gparted reports much more free space than thunar
November 7, 2025 at 8:06 AM
Something bling came in the mail

So I could either do spray paint _or_ become a pin-up artiste
November 7, 2025 at 4:15 AM