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chendrixson.bsky.social
chendrixson
@chendrixson.bsky.social
MSFT Director in Windows team. Win32, Input, MSIX, Composition, and COM! Likes: electronics, arduino, 3d printing, audible, watches, fortnite, vinyl, concerts, snowboarding, travel, cars, golf and golf sims, physics and economics. Located: Sammamish, WA
True. I think my eye was drawn to just the debt line, and the amount of risky investment it represents regardless of the underlying price of equities. Twice the leverage today vs. 1999.
October 15, 2025 at 4:42 PM
Adjusting for inflation makes this look a bit better, but it's still ~double the margin debt rate in 1999.
October 15, 2025 at 4:27 PM
I picked up something similar yesterday and really liked them. Think I still prefer the frozen raspberry ones though.
trufru.com/product/bana...
Bananas in Dark Chocolate & Peanut Butter 8 oz - TruFru
Sweet, salty, and 100% real, this snack is exactly how it sounds—delicious banana, coated in peanut butter and dark chocolate for an indulgent snack you can enjoy anywhere. One taste and you’ll get wh...
trufru.com
September 10, 2025 at 10:50 PM
M.U.L.E. is the only acceptable answer.
July 27, 2025 at 10:04 PM
Word is CC runs native on Windows now, about to give it a whirl.
July 25, 2025 at 11:35 PM
That looks super sweet!
July 25, 2025 at 11:27 PM
Just saw it and checked it out. It's awesome!
June 19, 2025 at 6:11 AM
I wish! I don't have anything from my C64 demo/BBS and early 486 coding days.
June 10, 2025 at 5:57 PM
Basically the walls were like DOOM. When the ray ht a special wall (infinite height) flag it would index into another set of data that was all the wall textures. It was all tile based as well, so you could have bigger worlds. Fun times!
June 8, 2025 at 9:07 PM
This is very cool! Back in the day I wrote an engine that ray-casted against height maps for floor/ceiling and could also have wall segments. Hand-crafted x86 in ModeX. Following your work now!
June 6, 2025 at 6:40 PM