Charlie G
charlesgoatley.bsky.social
Charlie G
@charlesgoatley.bsky.social
Videogame developer, previously at Rare, Ubisoft, Square Enix, and okidokico. Worked on Viva Pinata, Far Cry 3, Hitman Sniper, OK Golf and a few other things. I just love making games!
It bothered me that the eyeball could see itself, so I fixed it up. Much better now #screenshotsaturday #indiegame #retrofps #indiedev #gamedev #madewithunity
May 31, 2025 at 4:49 PM
What do you think? Should I keep the eyeball, polish it up, and add to the body horror on this game? #screenshotsaturday #indiegame #retrofps #indiedev #gamedev #madewithunity
May 31, 2025 at 3:32 PM
"Do you even lift bro?" I added bulging biceps to my stretchy arm, though I'm not sure muscles grow outside of the body... #screenshotsaturday #indiegame #retrofps #indiedev #gamedev #madewithunity
May 11, 2025 at 2:54 PM
Realized my player's outline shader hadn't worked for a while, so brought it back and made a few tweaks so the outlines are thicker closer to the camera. #madewithunity #screenshotsaturday #gamedev #indiedev #retrofps
April 26, 2025 at 1:39 PM
Why not one more iteration while I'm at it! A bit of Perlin noise goes a long long way to helping make those muscles grow #madewithunity #screenshotsaturday #gamedev #indiedev #retrofps
April 20, 2025 at 8:01 PM
Continuing to take my stretchy arms to weird and winding places. I think I can go weirder still! #madewithunity #screenshotsaturday #gamedev #indiedev #retrofps
April 19, 2025 at 2:07 PM
I've now given the stretchy arm its own camera for some bizarre reason. If you think this is disorienting now, just wait till the next thing I do! #madewithunity #screenshotsaturday #gamedev #indiedev #retrofps
April 12, 2025 at 7:19 PM
What good is a comic book styled shooter without stretchy arms? #madewithunity #screenshotsaturday #gamedev #indiedev #retrofps
April 5, 2025 at 4:39 PM
I've been playing around with hand IK so the hands don't slide when you sneak along walls. Not perfect, but a good start. I love how it just makes you feel connected to the world you're playing in. Also you have a gun now! #madewithunity #screenshotsaturday #gamedev #indiedev #retrofps
March 22, 2025 at 12:47 PM
I just rediscovered an old #webcomic I made 15 years ago and I've been tempted to resurrect it. Looking back I'm genuinely surprised at how not terrible my art was! #indiecomics #comics #comicart
February 5, 2025 at 9:56 PM
Modified my light system to handle lights of different shapes and falloffs. I probably won't use star shaped lights. I did that mostly for a bit of fun! #madewithunity #screenshotsaturday #gamedev #indiedev #unity3d
February 1, 2025 at 2:18 PM
There's something mesmerizing about watching scene culling in action. I've tweaked my system to cull lights and entire rooms to give me lots of flexibility in the future. All kinds of crazy tricks going on here! #madewithunity #screenshotsaturday #gamedev #indiedev #retrofps
January 25, 2025 at 3:29 PM
I've been improving my shaders for multiple lights and I'm pleased with how robust it is. And through it all the stealth meter still works! You wouldn't believe how much I had to hack Unity's lighting system #screenshotsaturday #indiedev #unity3d #madewithunity #indiegames
January 11, 2025 at 7:02 PM
I'm really trying to go for that Mega City One comic book look, so I added a few more crazy buildings and lots more clouds for them to poke out of #screenshotsaturday #gamedev #indiedev #madeinunity #retrofps
December 28, 2024 at 3:24 PM
I should be making a trifle, but I got sidetracked making fluffy clouds in a proto cyberpunk cityscape instead #indiedev #madewithunity #unity3d #indiegames
December 23, 2024 at 8:47 PM
I'm feeling a lot happier about the look of my game now. Going for more vibrant colours and it feels more and more like a comic book every day! #screenshotsaturday #gamedev #indiedev #madeinunity
December 21, 2024 at 8:58 PM
Improved the outlines so they're not just black and white anymore. Feels a bit more natural and comic booky now. #madewithunity #indiegames #indiedev #unity3d
December 15, 2024 at 3:32 PM
Decided to have ago at my FPS idea. Right now, just exploring colour palettes and textures to find something that feels just right. At least my main character doesn't look like a traffic light anymore #screenshotsaturday #gamedev #indiedev
December 14, 2024 at 8:54 PM
Still continuing #electronics experiments. This time a sort of car alarm thingy. I think I'm ready to build a terminator next!
November 17, 2024 at 2:58 PM
I need to come up with some new gameplay mechanics for my #playdate game. Here's one variation on a timed switch using the grapple #screenshotsaturday #gamedev #indiegame
November 16, 2024 at 3:12 PM
I've been teaching myself electronics recently, mostly following exercises from a book. It's a simple circuit but here's a small timer with a variable delay. Still lots to learn! #electronics
November 15, 2024 at 3:03 PM
Second attempt at posting a clip from my game. This time in mp4 format... so this is a #playdate game I've been slowly working on about a cyberpunk dog, flying, delivering packages, and physics gameplay etc etc. #gamedev #indiedev #indiegame
November 14, 2024 at 8:17 PM
Hi, new bluesky peeps! I'd previously posted this on the other site (who shall not be named), but here's a gif from my #playdate game about a cyberpunk dog that carries parcels from place to place. Also, I just wanted to post something anyway! #gamedev #indiedev #indiegame
November 14, 2024 at 8:10 PM