Chaos
chaosm00.bsky.social
Chaos
@chaosm00.bsky.social
Game maker. Create unique things, and focus on the environment art and cinematic visuals.
If you like me, follow my ArtStation: https://chaos718.artstation.com/
Ins: Chaos_M_09
Week10:
I’ve finally finished almost everything. This class gave me the chance to learn a lot of new things. I really like this feeling—even when it’s tough and drives me a little crazy. But I got through it. It’s only the beginning. My goal now is to build a truly playable, immersive game demo.
November 15, 2025 at 2:18 AM
Week 09:
This week I’m focused on cinematic shots and polishing details. After that, I’ll tackle set dressing, using a mix of my own assets and a few Fab kits. Just grinding hard for the final!
November 9, 2025 at 1:45 PM
Week 08
This week was tough—this project is consuming a lot of time and effort. I sculpted the relief and kept experimenting with different materials. Along the way I learned a lot and ran into some odd issues, but I eventually got good results and shifted my focus to the animation.
November 2, 2025 at 3:48 AM
Week07:
Just keep working hard on the project. There are a lot of issues, but I’m still trying to solve them.
October 26, 2025 at 1:43 PM
Week06:
For the final projection, I’ll create an epic door and build several assets myself. I’ll keep an ancient Asian style. I researched many references and designed the door’s details with a clear construction. Two core elements lead the work: giant sculptures and precise mechanisms.
October 19, 2025 at 5:25 PM
Week 05: I finished the mouse game assignment and learned a ton about Blueprints. It was all new territory for me, but super fun, feels like a solid start. I’m starting to see how connecting different functions can create cool interactions and effects. I’m definitely going to keep digging into this.
October 12, 2025 at 2:14 PM
Week 04:
I focused on Unreal Engine’s Blueprint, studying core node logic and prototyping interactions to see what interesting mechanics I could achieve. I also committed to an ancient Chinese temple environment: I collected references and produced a blockout to establish composition, proportion.
October 4, 2025 at 2:52 PM
After completing the first assignment, I really discovered the charm of Unreal. I learned a lot and truly enjoyed working on the environment settings. Here are some clips that I’m really excited to share with you all. I hope to keep improving my skills and eventually create a truly great game.
September 25, 2025 at 2:27 PM
Week 02:
I'm really excited to complete this scene! I tired add some rain to enhance the atomsphere of the environment. I've leared a lot of techniques in this week, though there are still many parts that need to do and fine-tuning. I'll do my best to present the scene!!
September 20, 2025 at 1:06 PM
Week 01:
I explored many UE5 functions and chose my theme. Inspired by Ghost of Tsushima, I studied its concept art and environments to plan my level. Then I gathered references on ArtStation, sculpted a seaside landscape, placed wooden Japanese houses, added simple water textures.
September 13, 2025 at 12:48 PM