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Ins: Chaos_M_09
I’ve finally finished almost everything. This class gave me the chance to learn a lot of new things. I really like this feeling—even when it’s tough and drives me a little crazy. But I got through it. It’s only the beginning. My goal now is to build a truly playable, immersive game demo.
I’ve finally finished almost everything. This class gave me the chance to learn a lot of new things. I really like this feeling—even when it’s tough and drives me a little crazy. But I got through it. It’s only the beginning. My goal now is to build a truly playable, immersive game demo.
This week I’m focused on cinematic shots and polishing details. After that, I’ll tackle set dressing, using a mix of my own assets and a few Fab kits. Just grinding hard for the final!
This week I’m focused on cinematic shots and polishing details. After that, I’ll tackle set dressing, using a mix of my own assets and a few Fab kits. Just grinding hard for the final!
This week was tough—this project is consuming a lot of time and effort. I sculpted the relief and kept experimenting with different materials. Along the way I learned a lot and ran into some odd issues, but I eventually got good results and shifted my focus to the animation.
This week was tough—this project is consuming a lot of time and effort. I sculpted the relief and kept experimenting with different materials. Along the way I learned a lot and ran into some odd issues, but I eventually got good results and shifted my focus to the animation.
Just keep working hard on the project. There are a lot of issues, but I’m still trying to solve them.
Just keep working hard on the project. There are a lot of issues, but I’m still trying to solve them.
For the final projection, I’ll create an epic door and build several assets myself. I’ll keep an ancient Asian style. I researched many references and designed the door’s details with a clear construction. Two core elements lead the work: giant sculptures and precise mechanisms.
For the final projection, I’ll create an epic door and build several assets myself. I’ll keep an ancient Asian style. I researched many references and designed the door’s details with a clear construction. Two core elements lead the work: giant sculptures and precise mechanisms.
I focused on Unreal Engine’s Blueprint, studying core node logic and prototyping interactions to see what interesting mechanics I could achieve. I also committed to an ancient Chinese temple environment: I collected references and produced a blockout to establish composition, proportion.
I focused on Unreal Engine’s Blueprint, studying core node logic and prototyping interactions to see what interesting mechanics I could achieve. I also committed to an ancient Chinese temple environment: I collected references and produced a blockout to establish composition, proportion.
I'm really excited to complete this scene! I tired add some rain to enhance the atomsphere of the environment. I've leared a lot of techniques in this week, though there are still many parts that need to do and fine-tuning. I'll do my best to present the scene!!
I'm really excited to complete this scene! I tired add some rain to enhance the atomsphere of the environment. I've leared a lot of techniques in this week, though there are still many parts that need to do and fine-tuning. I'll do my best to present the scene!!
I explored many UE5 functions and chose my theme. Inspired by Ghost of Tsushima, I studied its concept art and environments to plan my level. Then I gathered references on ArtStation, sculpted a seaside landscape, placed wooden Japanese houses, added simple water textures.
I explored many UE5 functions and chose my theme. Inspired by Ghost of Tsushima, I studied its concept art and environments to plan my level. Then I gathered references on ArtStation, sculpted a seaside landscape, placed wooden Japanese houses, added simple water textures.