ChaosHillZone
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chaoshillzone.bsky.social
ChaosHillZone
@chaoshillzone.bsky.social
C# programmer and Sonic fan.
Programmer on Sonic1HD and Sonic2HD fangame projects.
twitch.tv/ChaosHillZone
My current workaround is that I have to manually load and map textures for 300+ models, which is doable, but not ideal. Was just wondering if I'm doing something wrong and there is a quicker way? (I'm using glb / unofficial c# bindings btw)
November 11, 2024 at 4:01 PM
But calling RenderMesh instead seems to ignore any mapped textures. Also when iterating over meshes, I often have to exclude the last one, as it's rendering a transform that Blender has exported.
November 11, 2024 at 4:01 PM
@raysan5.bsky.social quick question on something I've been stuck on - rendering with RenderModel seems to load texture maps fine, but doesn't work in the above scenario where I need to chop and change meshes on models.
November 11, 2024 at 4:01 PM