Chris Goodall
cgmation.net
Chris Goodall
@cgmation.net
Principal Gameplay Animator @ Ninja Theory
Thanks!
November 20, 2024 at 9:42 AM
✋ I do the thing
November 20, 2024 at 9:13 AM
...at 60fps
October 24, 2024 at 10:16 AM
Congrats!
October 16, 2024 at 8:25 PM
Same, I realised it wasn't a net positive whenever I used it so it's gone.
October 16, 2024 at 5:14 PM
ShockedPikachu.gif
April 9, 2024 at 6:06 PM
I know right? As an animator I'm literally powerless without them.
September 2, 2023 at 8:35 PM
It's hard to argue with that (at least from my perspective). I'd also be interested in the Why Nots?

All I could think of is pursuit of mastery/specialisation in particular disciplines that I think only AAA allows.
July 9, 2023 at 7:20 PM
Each of those seems to be a AAA tax. In keeping the team small, you have to unsubscribe from the bigger/better/more creep of subsequent games in order to avoid ending up back in the same situation. This conflicts with the endless growth model companies are a part of.
July 9, 2023 at 3:54 PM
I agree, there is some magic to it that's hard to get across unless you've experienced it first hand. It also comes with other benefits:
- smaller scope relative to team
- things move faster
- more autonomy
- more individual accountability
- quicker dev cycle
July 9, 2023 at 3:50 PM
👋 Hey I'm Chris and I'm a Principal Animator on the new Fable at Playground Games. I've been a gamedev for over 14years (I had to stop and count, that's crazy) starting my career at Ninja Theory.
July 9, 2023 at 9:30 AM
Hello! I've been in this industry over 14 years now. Currently I'm a Principal Animator on the new Fable at Playground games. Before that I was at Ninja Theory working on everything from Enslaved right up to Hellblade.
July 5, 2023 at 8:11 AM