However I don’t see the connection between the two arguments. You can have a good GM that rewards player ingenuity in both a sandbox style or narrative game.
Preferring one over the other doesn’t make a person good or bad at the game.
However I don’t see the connection between the two arguments. You can have a good GM that rewards player ingenuity in both a sandbox style or narrative game.
Preferring one over the other doesn’t make a person good or bad at the game.
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