Carlos P. Sempere (Celuloide)
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celuloide.bsky.social
Carlos P. Sempere (Celuloide)
@celuloide.bsky.social
◦ Combat Designer @ Larian
◦ Sleepless indie dev (ShotgunKatana / Yokohama Nights)
◦ Author of '¡Alabado sea el sol!' http://bit.ly/3rAggu5
◦ Web: https://linktr.ee/celuloide
◦ He/Him
Did you know Yokohama was the first Japanese city with street gas-powered lamps? Yokai hunters value these resources and act cautious when darkness reigns #gamedev #indiedev #screenshotsaturday
November 9, 2025 at 6:45 PM
ShotgunKatana combat prototype is up on Itch.io. Cut and Shoot through your foes and go nuts on the poor skellys! csempere.itch.io/shotgunkatan...

#gamedev #indiedev
November 9, 2025 at 6:13 PM
The Corporation has equipped its Hunters with special Radars; If you see a red light coming from your backpack, be ready: Demons are lurking nearby... #indiedev #gamedev
September 9, 2025 at 12:13 PM
Added a Character Trail and I think is looking 🔥 (might be biassed lol). Thanks to @croasan.bsky.social for the tip ❤️‍🙇 #indiedev #gamedev
September 5, 2025 at 10:08 AM
Some classy bridge action 😌 (ignore the fact that everything is a WIP skeleton and I cut the top half of the screen lol) #indiedev #gamedev
September 4, 2025 at 9:58 AM
Whiteboxing + some camera work for Yokohama Nights! this is beginning to look like a game (hopefully 🥲) #indiedev #Gamedev #screenshotsaturday
August 17, 2025 at 6:19 PM
Was feeling a bit rusty so I decided to prototype a new enemy for Yokohama Nights. Nothing super fancy but it gets the job done😌
July 18, 2025 at 5:39 PM
A bit more work on Yokohama Nights: camera now follows and properly adjusts FOV when needed + beheading visual feedback polish. Back to Expedition 33 it is (~˘▾˘)~ #screenshotsaturday #gamedev #indiedev
May 11, 2025 at 3:45 PM
Some camera work on Yokohama Nights; wanted to achieve something similar to classic Onimusha games. I'm happy with the results tho! #indiedev #gamedev #screenshotsaturday
April 27, 2025 at 1:20 PM
Executing a beheading attack with proper timing may trigger a White Flash version, removing its energy cost #indiedev #gamedev
April 23, 2025 at 8:59 PM
Keep moving, keep breathing. You are justice's blade; go for the head. #indiedev #gamedev (late) #screenshotsaturday
April 21, 2025 at 4:43 PM
You can also chain several special dashes in order to behead demons. #indiedev #gamedev #screenshotsaturday
April 6, 2025 at 5:11 PM
I am super happy to join Larian as a Combat Designer. This is honestly a dream come true 🥹
April 1, 2025 at 7:54 PM
Go for the head. #indiedev #gamedev
March 28, 2025 at 2:45 PM
Things are starting to get a bit messier :3 #indiedev #gamedev
March 25, 2025 at 9:18 PM
I needed a change of gears so I have started a new project; a a small game inspired by Onimusha, Raidou Kuzunoha and Kimetsu no Yaiba. Meet Yokohama Nights (everything is mega WIP btw).

#gamedev #indiedev
March 24, 2025 at 1:58 PM
Juegarral.
January 3, 2025 at 6:56 PM
Let's begin 2025 properly: going back to UI-hell. Almost getting there with the Skills menu... (~‾▿‾)~
January 2, 2025 at 11:44 AM
This is now working and I am, once again, very happy to have survived UI-hell. Please, ignore the player moving in the background, this is still very WIP (unfortunately 🥲)
December 21, 2024 at 11:38 AM
After spending an unknown amount of time in UI-hell, I can finally say that I am pretty happy with how the Combo meter has turned out. Also: I have lost several years of life.
December 9, 2024 at 8:06 PM
Finally, the best mechanic in the game has now been implemented: rolling through small destructibles actually breaks them. Jokes aside, it feels pretty good.
December 4, 2024 at 4:07 PM
I have been working towards some sort of small Demo for ShotgunKatana and seeing scripted events work without breaking anything makes me pretty happy. Need to work on enemy spawn position tho... #indiedev #gamedev
November 25, 2024 at 11:10 AM
Este bicho solo tiene 2 velocidades:
November 21, 2024 at 8:25 AM
I guess it's time to be a little bit more active on this site: This is ShotgunKatana, a small Hack & Slash game I am developing in my (little) spare time. Those who knew me from Twitter may be familiar with it :3
October 17, 2024 at 7:42 AM