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cdata.earth
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@cdata.earth
99% immutable data, 1% clever pointers / building WASABI-16 (a Wasm-based fantasy console) and Familiar (a magical notebook) / he / him
Modeled a logo for something. #Blender + geometry/shader nodes is a rewarding workflow compared to 2D vector alternatives.

I wrote some more about it here: cdata.earth/works/yarn/
September 16, 2025 at 10:22 PM
Since this demo was recorded, the most flashy thing we've created is a TUI inspector for Dialog databases.
July 30, 2025 at 8:29 PM
It's wild what you can achieve with CSS alone on a multi-page website in 2025.

No JS at all. Just one CSS keyframe animation and a declarative opt-in to the view transitions API.
July 24, 2025 at 2:00 AM
This week we assembled a #TUI inspector for #dialogdb data. You can explore the layout of #database indexes, and list the raw facts.

#datalog #p2p
June 28, 2025 at 3:12 PM
Milestone: I can paste the entire multi-line example text directly into the editor and it highlights everything just so.

#rust #wasm #web #webdev #tft #familiar
February 5, 2025 at 8:25 PM
Working out bugs in multi-line values, and deploying some CSS tricks to decorate block quotes.

#rust #wasm #web #webdev #familiar
February 5, 2025 at 12:40 AM
Making some progress on close-to-the-metal syntax-highlighting text input. `contenteditable` has a reputation for being a wild API and I get it now.

#rust #wasm #web #webdev #familiar
February 4, 2025 at 7:49 PM