caviarcant.bsky.social
@caviarcant.bsky.social
Сreating a hardcore coop top-down survival shooter.
Follow to watch development progress!
I have a TikTok with 2,000 followers and 140k likes. It’s not much, but it’s better than nothing. So, if you’re making a game and want to try some kind of springboard, I’ll post your game videos for free. Don’t be shy, i just want to help those who have no followers at all.
#indiegamedev #indiegame
September 24, 2025 at 10:46 PM
2 days ago I asked my wife - do you think there is a chance that I will live my whole life without breaking bones?

Today...
September 15, 2025 at 10:22 AM
Choosing how smooth the graphics in your game will be is always difficult.🤔😅
#indiegames #idiedev #gamedev #3D
September 12, 2025 at 11:35 PM
The first one is ready, many more are on the way

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September 11, 2025 at 9:45 PM
Finaly done.
First character wich armor and backpack.
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September 10, 2025 at 12:23 PM
September 8, 2025 at 11:39 PM
Finally done!
My first ever character texture)

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September 8, 2025 at 4:51 PM
When you paint the textures of a suit, but spend 5 minutes on the face so you don't get bored while you do the rest)

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September 7, 2025 at 10:40 PM
Now there are enough elements for tests and first prototypes of the impact of modules on the quality of shooting in the game.

#indiegame #idiedev #gamedev #3d #weapon
September 5, 2025 at 5:56 PM
My yesterday's concepts are already becoming full-fledged 3D today.

According to the good old tradition of indie developers, I am doing all the graphics alone for now)
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September 3, 2025 at 6:43 PM
Made a GIF from the results of today's work.
This is just one gun, and there will be many)

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September 2, 2025 at 8:00 PM
Okay, it was a productive day. Almost the entire tuning line for MK7 is finished.

Of course the colors will be more realistic, but it is easier to do 3D modeling this way.

#indiegame #idiedev #gameart #conceptart #gamedev
September 2, 2025 at 3:21 PM
Ahaha combinatorics, you're a funny thing, don't stop!

Here the elements already give about 50,000 combinations, and there are no sights, lights, etc. yet. And this is only 1 gun!)

#indiegame #idiedev #gameart #conceptart #gamedev
September 2, 2025 at 11:39 AM
Helmets again, but now in the form of a display. Even though they are different, there is still a need for more clear markers of coolness. Any ideas for a purely top-down view?

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September 1, 2025 at 5:37 PM
From a shoulder bag to a tactical backpack, concepts for the first ten bags for the game.

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September 1, 2025 at 4:24 PM
Many years have passed, but I still remember how we all used to watch our friend play Tony Hawk’s Pro Skater 2 on the PSP. At one point, his character falls from the height of the third floor and lands tailbone-first on a fire hydrant... and everyone around just...
September 1, 2025 at 12:05 PM
The evolution of helmets is based on the idea that they are all slightly different on top, which will allow you to recognize the coolness of your opponent faster.
#indiegame #idiedev #gameart #conceptart #gamedev
August 31, 2025 at 5:10 PM
If we had money for styling, it would look something like this)

But we have to be realistic 😥

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August 31, 2025 at 3:50 PM
New proportions for weapons. To match the Unreal engine skeleton on our character
August 29, 2025 at 10:25 PM
New proportions for weapons. To match the Unreal engine skeleton on our character
#indiegame #idiedev #gameart #conceptart #gamedev #3D
August 29, 2025 at 10:17 PM
In any game where millitary guys run around with guns and kill each other there should be BLACK STORMTROOPERS, and we will have them too 😎
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August 28, 2025 at 9:45 AM
We try on the concepts of armor and overalls on the model of the finished 3D character.
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August 27, 2025 at 7:39 PM
Walls and structures as well as a spider bomb in the process of being made. Follow to watch how the game is being developed, step by step.
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August 27, 2025 at 1:52 PM
Created a system of presets for customization and weapon drops.
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August 26, 2025 at 11:41 AM
Continue throw armor on the model. Have dozens of such sketches)
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August 24, 2025 at 1:35 PM