Casey Toney: 𝑺𝒖𝒎𝒎𝒆𝒓-𝑯𝒆𝒂𝒓𝒕𝒆𝒅
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Casey Toney: 𝑺𝒖𝒎𝒎𝒆𝒓-𝑯𝒆𝒂𝒓𝒕𝒆𝒅
@caseyponey.bsky.social
Podcast editor and sound designer for Gutter, Hey Riddle Riddle, Worlds Beyond Number patreon (Kids Campaign, County Affair), NeoScum, and more! / ☕ http://ko-fi.com/casey / 🎮 twitch.tv/caseyponey /📺 youtube.com/yourfourthcousin / 👋🏼 Leftist (he/him)
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November 13, 2025 at 6:45 PM
Wow Sadie, amazing!!!!!
September 12, 2025 at 11:32 PM
So fucking good, it was inspiring!! I want to see it again in 4DX
August 16, 2025 at 5:00 PM
Ahh Travis, thank you brother!!! So glad you're listening, man!!
August 15, 2025 at 5:22 PM
Mostly I'm just glad I no longer have to do it MANUALLY like I was for the first few eps of Gutter. Added an easy 6-8 hours of EXTREMELY tedious work to every edit.
August 5, 2025 at 10:38 PM
It takes 30-45 min depending on the length of the file and I basically can't touch my computer during it since the mouse cursor needs to be exactly where the script moves it to on giving functions without interruption.

It's a hassle but the difference it makes is night and day.
August 5, 2025 at 10:38 PM
I need to run it once manually every time though to get the proper Learn and Render processing times, then modify the script with those times (plus 5 seconds of buffer), as well as the total length of the track and the length of the selection (rounded down usually).
August 5, 2025 at 10:38 PM
Ideally, iZotope would've accounted for this and made a version of the process that progresses chronologically through the track but they didn't. Thus the script.

The script makes a selection 1/10th the track length, "Learns" the bleed profile, "Renders" it *twice*, then moves on and repeats.
August 5, 2025 at 10:38 PM
The latter. I initially tested it on small pieces of test audio and it worked stunningly well, so I went ahead and ran it on a full test track (took ~45 min). The result was basically non-existent.

Turns out it starts losing efficacy on selections longer than 5 minutes, dramatically so after 10.
August 5, 2025 at 10:38 PM
*brushing hands together* easy peasy!
August 5, 2025 at 9:42 PM
But of course, as mentioned by the Gutter account, a crucial first step is proper sound treatment and separating the voices with sound blankets or big acoustic panels, rear-to-rear.
August 5, 2025 at 9:38 PM
It should be noted that they're recording through the same audio interface so the tracks are perfectly in sync otherwise it would be unsalvageable

This is all to avoid the muddy acoustic profile of dynamic mics that I loathe so much compared to a bright clear capture of our Rode NT-1 condenser mics
August 5, 2025 at 9:38 PM
Then after that, I put a noise gate on both tracks and do a lot of manual cutting. I also crossgate our speech leveling which helps the remaining mic bleed not get lifted.
August 5, 2025 at 9:38 PM
It still bleeds pretty significantly but I use iZotope RX 10's mic bleed reduction process on every 5-10 minute chunk of audio with a custom python script a friend helped me write. It's the process for our in-person recordings as well but when we're remote I only have to do it on M&E's tracks.
August 5, 2025 at 9:38 PM
Yessssss!!!
June 19, 2025 at 5:15 PM
this one's so so good............................
April 9, 2025 at 7:42 PM