Carolin Puckhaber
@caroleinx.bsky.social
She/Her
Religionswissenschaft und Interkulturelle Theologie, Gaming & Populärkultur | Gründungsmitglied der @ludobande.bsky.social
Religionswissenschaft und Interkulturelle Theologie, Gaming & Populärkultur | Gründungsmitglied der @ludobande.bsky.social
I will never forget how I stored the magazines in my small, one-room apartment. Nor will I forget how I discovered two erotic magazines in the pile.😂 I'm so glad that this discovery is useful for your research!
September 9, 2025 at 10:31 AM
I will never forget how I stored the magazines in my small, one-room apartment. Nor will I forget how I discovered two erotic magazines in the pile.😂 I'm so glad that this discovery is useful for your research!
Quelle: Emsbach/Schneekloth/Stoffers: Computer-Freizeit. Elektronische Spiele und Computer in der Jugendarbeit (1989)
August 28, 2025 at 5:46 PM
Quelle: Emsbach/Schneekloth/Stoffers: Computer-Freizeit. Elektronische Spiele und Computer in der Jugendarbeit (1989)
Das und Bravo-Selbsttests.
August 28, 2025 at 5:44 PM
Das und Bravo-Selbsttests.
Der schulisch wenig engagierte Freizeitaktive, der schulisch wenig engagierte Häusliche, der gesellige Computerfreak, der erlebnisorientiere sportlich Ehrgeizige, der Einzelgänger Computerfreak, der disziplinierte musisch Interessierte, der kontaktfreudige Abenteuerlustige.
August 28, 2025 at 5:42 PM
Der schulisch wenig engagierte Freizeitaktive, der schulisch wenig engagierte Häusliche, der gesellige Computerfreak, der erlebnisorientiere sportlich Ehrgeizige, der Einzelgänger Computerfreak, der disziplinierte musisch Interessierte, der kontaktfreudige Abenteuerlustige.
Der Alt-Text wurde nicht übernommen, daher: Bild mit zwei Charts: Jugendliche Lebensstilgruppen: Ihr Verhältnis zum
Computer und Jugendliche Lebensstilgruppen: Ihr Verhältnis zu Bildschirmspielen.
Computer und Jugendliche Lebensstilgruppen: Ihr Verhältnis zu Bildschirmspielen.
August 28, 2025 at 5:42 PM
Der Alt-Text wurde nicht übernommen, daher: Bild mit zwei Charts: Jugendliche Lebensstilgruppen: Ihr Verhältnis zum
Computer und Jugendliche Lebensstilgruppen: Ihr Verhältnis zu Bildschirmspielen.
Computer und Jugendliche Lebensstilgruppen: Ihr Verhältnis zu Bildschirmspielen.
Und ich dachte es geht um diese tolle Typen /j
August 28, 2025 at 5:34 PM
Und ich dachte es geht um diese tolle Typen /j
Thematic Panels:
Role of Religion in Public Space
Religion and Democracy
Religion and Ecology
Religion and Gender
Religion and Education
Interpreting the Bible and the Qur’an Today
Interreligious Relations in Academia and Civil Society
Join us in person or online!
Role of Religion in Public Space
Religion and Democracy
Religion and Ecology
Religion and Gender
Religion and Education
Interpreting the Bible and the Qur’an Today
Interreligious Relations in Academia and Civil Society
Join us in person or online!
August 27, 2025 at 11:11 AM
Thematic Panels:
Role of Religion in Public Space
Religion and Democracy
Religion and Ecology
Religion and Gender
Religion and Education
Interpreting the Bible and the Qur’an Today
Interreligious Relations in Academia and Civil Society
Join us in person or online!
Role of Religion in Public Space
Religion and Democracy
Religion and Ecology
Religion and Gender
Religion and Education
Interpreting the Bible and the Qur’an Today
Interreligious Relations in Academia and Civil Society
Join us in person or online!
The scholars will engage in in-depth conversation on recent scholarship, broaden theological perspectives and further delve into academic research within an interreligious and intercultural setting.
August 27, 2025 at 11:11 AM
The scholars will engage in in-depth conversation on recent scholarship, broaden theological perspectives and further delve into academic research within an interreligious and intercultural setting.
The conference brings together theologians, religious studies scholars, anthropologists and political scientists from Indonesia and Germany to share academic research on Islam and Christianity within religiously plural societies.
August 27, 2025 at 11:11 AM
The conference brings together theologians, religious studies scholars, anthropologists and political scientists from Indonesia and Germany to share academic research on Islam and Christianity within religiously plural societies.
And that's it! This is our special issue on Peripheral Religions and Games. Sincere thanks to everyone involved in the process and to all contributing authors for their work, that makes this issue so special. Feel free to share, but most importantly, enjoy reading!
August 7, 2025 at 9:22 AM
And that's it! This is our special issue on Peripheral Religions and Games. Sincere thanks to everyone involved in the process and to all contributing authors for their work, that makes this issue so special. Feel free to share, but most importantly, enjoy reading!
…and @jjol33n.bsky.social s Review of Christopher B. Patterson and Tara Fickle’s Made in Asia/America: Why
Video Games Were Never (Really) About Us (2024).
Video Games Were Never (Really) About Us (2024).
August 7, 2025 at 9:22 AM
…and @jjol33n.bsky.social s Review of Christopher B. Patterson and Tara Fickle’s Made in Asia/America: Why
Video Games Were Never (Really) About Us (2024).
Video Games Were Never (Really) About Us (2024).
Unrelated to the Special issue, this issue also features 2 reviews:
Markus Eldegard Mindrebø’s Review of Robert Houghton's The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (2024) ...
Markus Eldegard Mindrebø’s Review of Robert Houghton's The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (2024) ...
August 7, 2025 at 9:19 AM
Unrelated to the Special issue, this issue also features 2 reviews:
Markus Eldegard Mindrebø’s Review of Robert Houghton's The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (2024) ...
Markus Eldegard Mindrebø’s Review of Robert Houghton's The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (2024) ...
The Special Issue is closed by a practice-based perspective on peripheral religions through gamedesign: within his report, @gregisonthego.bsky.social reflects his design process for Keep the Faith, a storytelling game about a religion in transition.
August 7, 2025 at 9:19 AM
The Special Issue is closed by a practice-based perspective on peripheral religions through gamedesign: within his report, @gregisonthego.bsky.social reflects his design process for Keep the Faith, a storytelling game about a religion in transition.
Andrej Kapcar “demonstrate[s] how popular fiction in video games can reimagine and reinterpret the traditional teachings, and build new, complex, and appealing systems, which can be subsequently reimplemented back to the contemporary, real-life magical practices”.
August 7, 2025 at 9:19 AM
Andrej Kapcar “demonstrate[s] how popular fiction in video games can reimagine and reinterpret the traditional teachings, and build new, complex, and appealing systems, which can be subsequently reimplemented back to the contemporary, real-life magical practices”.
Leonid Moyzhes and Mikael D. Sebag investigate how Cyberpunk 2077 reintroduces religious meaning into its secular, techno-dystopian world and how narrative, mechanics and symbolism encourage us to reflect on the significance of peripheral beliefs and practices in the present day and the future.
August 7, 2025 at 9:19 AM
Leonid Moyzhes and Mikael D. Sebag investigate how Cyberpunk 2077 reintroduces religious meaning into its secular, techno-dystopian world and how narrative, mechanics and symbolism encourage us to reflect on the significance of peripheral beliefs and practices in the present day and the future.
@dunjasharbatdar.bsky.social investigates the creation of peripheral religions in the video game Baldur’s Gate 3 and how digital and non-digital Cult Controversies are connected through perspectives on religious landscapes, peripheral religions, stereotypes, and religious contact situations.
August 7, 2025 at 9:19 AM
@dunjasharbatdar.bsky.social investigates the creation of peripheral religions in the video game Baldur’s Gate 3 and how digital and non-digital Cult Controversies are connected through perspectives on religious landscapes, peripheral religions, stereotypes, and religious contact situations.
First Christopher McMahon examines the narrative functions and gameplay mechanics of Ásatrú and Hussite religions in Crusader Kings III and Europa Universalis IV. Nerfing and buffing religions can reveal their role in grand strategy games and RPGs with the appeal of exploring alternate histories.
August 7, 2025 at 9:19 AM
First Christopher McMahon examines the narrative functions and gameplay mechanics of Ásatrú and Hussite religions in Crusader Kings III and Europa Universalis IV. Nerfing and buffing religions can reveal their role in grand strategy games and RPGs with the appeal of exploring alternate histories.