carnivorze.bsky.social
@carnivorze.bsky.social
Hell yeah, finally some Dowager news! Excited to see where it's going.
December 30, 2025 at 8:57 PM
Checking your bills having mechanical downside because it stresses you is peak job game design.
November 25, 2025 at 4:01 PM
Could this be considered canon within the artstyle changes?
October 3, 2025 at 7:23 PM
I went to a metal/punk concert of a korean girl band. They may not be numerous, but they know how to rock.
September 6, 2025 at 2:49 PM
I'd say it is more about the vibe, the aesthetic that blend science somewhat believable and fantasy. Star Wars is near only fantasy, they use all the tropes of fantasy but never really explain anything scientifically. Even the midichlorians only revealed Force potential and didn't explain it.
August 25, 2025 at 2:52 PM
It's soft scifi, so I'd lean on the wet side. I think wet/dry could be interpreted as how grounded the setting is. Fantasy and cyberpunk aren't very grounded. Westerns are. Mechs, like Gundam, have less weird near impossible tech and a more hard scifi outlook on their worldbuilding.
August 18, 2025 at 10:18 PM
We'll be NIKKE's greatest soldiers
August 10, 2025 at 8:15 PM
Under which video was the comment posted under?
August 7, 2025 at 1:39 PM
It's hard to pitch games. Usually I present the most insane part of them. Something like fantasy or steampunk is quite common and mundane for ttrpgs, so leaning heavily on the eels, the pseudoscience classes, the wild weaponry and gadgets, and the weird NPCs could help if you don't already do that.
June 20, 2025 at 11:27 AM
Might be a stupid proposition, but 13th Age is that. It's made to be incredibly expressive, with epic battles, designs made by ex DnD designers, good tactics, and it's heroic drama so almost *made* for emotional moments between characters.
December 14, 2024 at 10:04 PM