Hardest part would probably be the logic. I'm not sure how Godot vfx systems work but here I made logic so that some particles react to others. I think it would require creating some simple compute shaders also.
Hardest part would probably be the logic. I'm not sure how Godot vfx systems work but here I made logic so that some particles react to others. I think it would require creating some simple compute shaders also.