Your Second Favourite Carl
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carledwardlyons.ca
Your Second Favourite Carl
@carledwardlyons.ca
Technologist; Scientist; Educator.
Not my usual type of game, but I'd say the animation is very interesting.

Reminds me of Grey Fox in MGS1.
October 22, 2025 at 4:09 AM
Madness is the only thing that feels grounded here. What are you talking about? I'm really not sure you're saying anything. I'm curious, but so far I've learned nothing.

Saving an image "whole to JSON"... What??
August 31, 2025 at 8:01 AM
It's genuinely interesting. I'm not into recent horror games, but I'm still surprised I've never seen something like it.

Might be a bit tedious for the player? I think the balance between gameplay and map design would be a novel challenge.
August 27, 2025 at 4:15 AM
Superior in every way.
August 22, 2025 at 4:13 AM
I'm quite sure this is in part due to the legal restriction of not being able to freely call someone a "software engineer". The term "developer" has been accepted as a job title specifically for programmers in many places.
July 29, 2025 at 3:57 AM
What do you make this with?
July 16, 2025 at 1:25 PM
"Believe in Git, and your work will be saved."
July 15, 2025 at 3:45 AM
I've seen professors teach this.
July 15, 2025 at 3:28 AM
but how many months did it take? 🫠
July 10, 2025 at 5:21 AM
What might be making the render seem less natural is the transparency of the atmosphere. Maybe you could fiddle with that.

It may be too complicated, but you would also expect the changing refraction angle to redshift the hue.
July 6, 2025 at 4:00 AM
To me, it looks like the creeping shadows "melt" across the planet.
July 6, 2025 at 3:01 AM
The melting effect looks cool though. If it's too high def maybe you can blend it.
July 6, 2025 at 1:51 AM
These 499 dogs are on my "Top 10 Golden Retrievers" list too.
June 11, 2025 at 12:44 AM
This is just monetized AI output, isn't it?
June 10, 2025 at 8:38 PM
That sounds like more of a software development problem, in general. I'm under the impression a game engine doesn't just make design issues go away. So, don't let that idea make you doubt your decisions.
June 10, 2025 at 3:34 AM
I imagine the economics of game development also play a huge part.
June 3, 2025 at 3:25 PM
If you know the history of the "Village People" IP (not just the OGs from the village), it's not really a surprise.
May 20, 2025 at 1:14 AM
Also, as challenging the lo-fi constraints are creatively, it takes a mind-boggling amount of time and effort to deliver anything hi-fi. Them critics never made anything themselves.
May 18, 2025 at 5:52 AM
The fastest way to learn about something is to post about it on the Internet. You'll be better for it. 👍
May 15, 2025 at 3:22 AM
Huh. Had never heard of Monogame before... Good to know.
May 13, 2025 at 1:57 PM
Well, I'm curious how this one turns out for you. Research and planning is one thing, but all you can do is learn from your mistakes.

I just try and write all mine down. 🙃
May 10, 2025 at 4:36 AM
Web does have its benefits, like you said. But if you're crafty and comfortable with webtech, you can make a web backend and make HTTP requests from your Godot game (or whatever).

It's definitely not *that* simple to integrate Steam with your own services - but that would be a problem regardless.
May 7, 2025 at 10:39 PM
Sounds cool.

I'm not an expert, but I see two problems:
1. JavaScript is interpreted at runtime making it much easier to reverse engineer, clone, or copy.
2. Browser-based applications can be wrapped and sold in app stores like steam, but there are inherent security flaws the stores don't like.
May 7, 2025 at 10:21 PM
Something I'm learning is languages are designed for specific applications. Sometimes the language you prefer isn't the best one for the job. And learning more languages, in return, helps to understand different problems.

That said, nothing wrong with browser games. Just might be tough to monetize.
May 7, 2025 at 5:08 PM