I attribute some of this success to the social design of the show. Read on in this thread...
I attribute some of this success to the social design of the show. Read on in this thread...
* Outrage-provoking algorithms designed to maximize engagement
* Bot takeover
* Outrage-provoking algorithms designed to maximize engagement
* Bot takeover
Followers are a form of gamified social credit that ends up translating to revenue. This may have nothing to do with the quality or experience of your game.
Followers are a form of gamified social credit that ends up translating to revenue. This may have nothing to do with the quality or experience of your game.
"Ladies and gentlemen and everyone with a mullet!"
"Ladies and gentlemen and everyone with a mullet!"