Artemis
captainpuff.bsky.social
Artemis
@captainpuff.bsky.social
They/Them
An Unreal Engine generalist.
Loves shaders, forced to toil away at Houdini mines, wishes to paint.
Oh damn that looks sick
July 9, 2025 at 10:34 PM
Felt I should update on how the level turned out! Here it is ^^
Blimp Battle Bash UEFN project, Artemiy Maliavin
This was a project I made when researching UEFN for my employer. The concept was to create a deathmatch map, but to differentiate from other maps on the platform, the focus was to add environmental ha...
www.artstation.com
May 22, 2025 at 8:43 PM
I'll definitely have to look into all of these, thank you!
Recently had a look at CS:GO, and the maps are surprizingly open there though! Almost no cover at all, just straight rectangular corriders, empty rooms, etc. Somehow I remembered it being a bit more busy
December 19, 2024 at 1:03 PM
Hi! We're currently making a Deathmatch map in UEFN for Fortnite, and I have a few ideas for environmental hazards and points of intereset, but I am not sure how open the map should be, how much cover you should be able to get to, etc.
What are games with deathmatch modes that have good map design?
December 19, 2024 at 12:35 PM