He/him.
Pfp by @CuteBlueUwU on the other site.
but still, cool to see it working even if I'm being generous with the term "working"
#devlog #gamedev #OutForARip
but still, cool to see it working even if I'm being generous with the term "working"
#devlog #gamedev #OutForARip
Just gotta get the rotational velocity of the tires changing correctly and then I think I'm on to weather effect?
#Devlog #Gamedev #OutForARip
Just gotta get the rotational velocity of the tires changing correctly and then I think I'm on to weather effect?
#Devlog #Gamedev #OutForARip
Now that there's actual different surfaces the next thing to get sorted out is surface dependant traction.
Now that there's actual different surfaces the next thing to get sorted out is surface dependant traction.
*note that technically Split Fiction was on there twice, because the NS2 release was after the PC/PS/XB release so it got a second row.
*note that technically Split Fiction was on there twice, because the NS2 release was after the PC/PS/XB release so it got a second row.
I see this thumbnail just cackling like "alright everybody, good bit"
I see this thumbnail just cackling like "alright everybody, good bit"
- Camera sits over the shoulder and you can swap it
- You can rotate the whole camera assembly
The wheels have been set up to use an array of rays instead of a single ray:
- More accurate tracking
- Also will let me check the total amount of ground contact
#GameDev #DevLog
Yeah I'm getting the heebeegeebees
Yeah I'm getting the heebeegeebees
2. The truck now builds itself from a parts list instead of being hard coded
3. Remodelled the truck
4. Camera tracking set up. I think it still snaps a little too aggressively however.
#gamedev #devlog
I guess #dev?
I guess #dev?