captainmatthew.bsky.social
@captainmatthew.bsky.social
Cool dude.

He/him.

Pfp by @CuteBlueUwU on the other site.
Yeeeeeaaaaahhhhh look at my snow it suuuucckkkks!

but still, cool to see it working even if I'm being generous with the term "working"

#devlog #gamedev #OutForARip
December 11, 2025 at 1:52 AM
ended up not going with the project for this, but I'm still super in love with the "what if the big asymmetrical cannon we duct-taped into the cabin was also a pirate eye patch" idea
December 8, 2025 at 6:25 PM
Reworked a bunch of stuff with the tires, springs, and transmission.

Just gotta get the rotational velocity of the tires changing correctly and then I think I'm on to weather effect?

#Devlog #Gamedev #OutForARip
November 23, 2025 at 5:54 PM
I think I made the oversteer correction a little too agressive hahaha

#devlog
November 20, 2025 at 11:00 PM
We've got a (sorta) working transmission!

#devlog #gamedev
November 2, 2025 at 11:50 PM
Kinda got a level cooked up. Terrain is generated from a topology map + a bunch of masks for features + noise.

Now that there's actual different surfaces the next thing to get sorted out is surface dependant traction.
October 30, 2025 at 1:02 AM
rebuilt most of it lmao.

#DevLog #GameDev
October 29, 2025 at 2:55 AM
October 24, 2025 at 2:33 PM
October 19, 2025 at 5:26 PM
Damn man they are beating your ass in the QRTs lmao.
October 17, 2025 at 3:23 AM
Meanwhile, according to Wikipedia, This is EA's output for this year:

*note that technically Split Fiction was on there twice, because the NS2 release was after the PC/PS/XB release so it got a second row.
September 29, 2025 at 5:46 PM
"alright lets check this out"

I see this thumbnail just cackling like "alright everybody, good bit"
September 29, 2025 at 3:04 PM
More Camera Controls:
- Camera sits over the shoulder and you can swap it
- You can rotate the whole camera assembly

The wheels have been set up to use an array of rays instead of a single ray:
- More accurate tracking
- Also will let me check the total amount of ground contact

#GameDev #DevLog
September 26, 2025 at 3:44 PM
hmmmmmmmmm

Yeah I'm getting the heebeegeebees
September 23, 2025 at 2:53 AM
September 15, 2025 at 7:17 PM
1. Refactored the truck a little bit, still gotta get the wheel functionality off on it's own
2. The truck now builds itself from a parts list instead of being hard coded
3. Remodelled the truck
4. Camera tracking set up. I think it still snaps a little too aggressively however.

#gamedev #devlog
September 12, 2025 at 10:10 PM
September 11, 2025 at 1:15 PM
We've got the semblance of a level and an objective now.

#gamedev
September 3, 2025 at 8:03 PM
got a little more done. Wheels apply force based on how much they've turned in the last tick instead of just applying a forward force which is neat.

I guess #dev?
September 2, 2025 at 1:50 AM
It's not much, but it's mine and I'm happy with it so far.
September 1, 2025 at 9:35 PM
Dead Man's Tale is IMO the best gun Bungie's ever made.
August 24, 2025 at 1:23 AM
wait hang on, we can't forget the real heroes here:
August 21, 2025 at 1:33 PM
yes, but consider this:
August 21, 2025 at 1:23 PM
hell yeah!
August 19, 2025 at 4:27 PM
forgot about the mountain, this includes the 3 minutes I spent posting the previous picture
August 7, 2025 at 6:41 PM