Captain Magni
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captainmagni.bsky.social
Captain Magni
@captainmagni.bsky.social
Game dev hobbyist, why did no one tell me this would be hard
#PitchYaGame

The Curse of Karlanrik is a boomshoot metroidvania set in a dark castle where you discover new guns and movement abilities to explore new areas and uncover the secrets deeper in
June 6, 2025 at 9:38 PM
Adding next new enemy type, the plague doctor #screenshotsaturday #gamedev #indiegame
May 31, 2025 at 12:34 PM
May 30, 2025 at 12:35 PM
Ok new plan for level design is going to be every morning pretty much just stream of consciousness add onto this big "demo" level I have until I wind up with enough cool snippets I can reuse. Does this look intriguing? Does it make you go "oh boy cant wait to get a wall jump"
May 29, 2025 at 12:18 PM
Ehhh why bother the dark arts of shaders when some nice little particles work even better #screenshotsaturday #gamedev #indiegame
May 24, 2025 at 5:41 PM
Air vents create enough updraft to be used as jump pads for arenas and puzzles, now I just need to add a nice wind shader #screenshotsaturday
May 17, 2025 at 12:48 PM
Went for an easy win today and added the health pickups I've been meaning to for a bit now #indiegame #gamedev #godotengine
May 15, 2025 at 8:15 PM
Still working on Karlanrik! I've been stun-locked by level design for a bit now so I've been procrastinating with stuff like fancy new main menu and reworking how I do aspect ratio. I fought off the temptation to restart development from scratch this week so I think that's a win #gamedev #indiegame
March 4, 2025 at 9:48 PM
Man how the fuck did I wind up trying to made a metroidvania as my second game after discovering how hard level design is making the first, what is wrong with me lol. Progress is slow by I'm chipping away at demo areas. #gamedev #indiegame #godotengine
January 14, 2025 at 6:29 PM
Still needs some polishing but first new feature of the new year is done, new loading menu and tons of saving reworks you cant see #gamedev #indiegame #madewithgodot
January 9, 2025 at 7:38 PM
Oh yeah, we're so back.

No better time than the new year to get some new tools and try to kick up development. Hope to get a public demo for Karlanrik out in the next few months and get back to posting screenshots regularly
January 1, 2025 at 1:05 AM
Taverns left the same it was when the Lord went mad #indiegame #gamedev #godotengine
November 6, 2024 at 7:43 PM
Also working on lore, starting with rule #1
November 5, 2024 at 7:13 PM
Making a little tutorial dock area, just explaining the basic controls like interacting and jumping #indiegame #gamedev #godotengine
November 5, 2024 at 7:11 PM
October 29, 2024 at 7:25 PM
idk how its taken me this long to start adding destructible props, I think a game can live off fun little bits like this, need to add more #indiegame #gamdev #indiedev #godotengine
October 25, 2024 at 2:14 AM
Adding clouds and fixing bugs #gamedev #indiegame #godotengine
October 23, 2024 at 6:33 PM
Ok but Imagine once theres things in here
October 23, 2024 at 6:31 PM